A Hymn fan uses the power of maths to prove that loot does not matter • Eurogamer.net



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An unconditional supporter of Anthem has used the power of mathematics to reveal something worrisome for the game: the loot does not matter.

In an article about the subtitle Anthem entitled Power-Scaling: Why the loot does not matter anymore (Math), the user TermperHoof has analyzed the power scaling system added to patch 1.0.3 and revealed that "playing as expected" would only make diminishing returns, worthless entries, useless components and useless weapons ".

TermperHoof said that they had spent "three days and three sleepless nights writing and testing spreadsheets, not to mention countless loading screens", in order to reach the 1.0.3 conclusion " FAIL of the game ".

So what's the problem? The problem is an object that does not matter much in terms of damage. Currently, the Power Score is all that matters. However, your combined power score is useless. Anthem is rather average of what you have equipped that is not level one and combines that number into a variable to select an arbitrary multiplier that is not related to your equipment.

TermperHoof explained in detail how they worked on this arbitrary multiplier and what it means for the game. It turns out that this multiplier has no connection with your power level or power rating. Rather, it's just a number on a graph, and TermperHoof has calculated all the numbers from the 30 to 75 power levels.

"If you want to find the arbitrary multiplier for your power level, remove all your damage-modifying equipment and literally mix everything up," explained TermperHoof.

"As long as your melee is 100 at level 1 (just set a default set to check), take the number of melee damage you see and divide it by 100, then divide by 7.466, and you will get your arbitrary power level multiplier. "

Always with us?

TermperHoof found that the multiplier at power level 75 was 22.622, which is "incredibly high."

"So high in fact that it will inadvertently overwrite registrations.This means that you are constantly playing a game of diminishing returns, and your real goal is to try to maintain your power level higher than your score." power."

So, it's best to wear any weapon as long as it's your best available score, regardless of the listings. Ignoring your higher power scoring weapon in favor of another one that looks more powerful and offers better registrations will significantly reduce your damage, TermperHoof said.

"The weapon and its inscriptions no longer matter, it is fundamentally more optimal to carry a complete object with a power score of 61 or 75, simply because it can potentially double or triple your overall mixed / ultimate production. because of the arbitrary modifier – perhaps making one of these weapons much more powerful than any weapon or ability in your arsenal. "

This also has implications for epic loot. No matter what the inscription on the epic loot suggests, its power rating is 38. So you'd better replace it with something with a higher power score. What you should do, recommends TermperHoof, only carries something of the highest power score and equips as little as possible.

"The simple process of removing any Epic object will keep your power level considerably higher, where the passive removal of equipment may be more beneficial than any registration could ever provide," they said. "As this allows you to leverage a multiplier, rather than limiting yourself to additive damage."

TermperHoof did not seem particularly pleased with their discovery, despite the attention paid to the hymn subreddit.

"And all the hardware I've spent dozens of hours making and rolling, absolutely useless," they lamented. "No additional damage record can compete with a passive damage multiplier behind the scenes.

"It's not a bug, it's a fundamental design flaw, and at this point the game is lying to you about the damage you're doing, so there's no statistics sheet, If you play the game thinking that your power scores, weapons, abilities, components, or attached registrations are important, then you are hurting yourself. that from 1.0.3, none of that matters anymore and just become ultimate gods like melee or melee spam. "

After the threads were posted, community leader, Jesse "Darokaz" Anderson, intervened to say that the problem would be solved in the next update, 1.0.4.

"Instead of using the number of objects you actually have, the calculation will be done based on the number of locations you have unlocked," explained Anderson.

"This means that at level 30, for example, your average power score will be divided by 11, even if you have empty slots for weapons / equipment / components."

This is not the first time that players are discovering problems with the operation of the anthem. In early March, players discovered that level 1 weapons were more powerful than those in the final phase.

BioWare is currently fighting to keep the anthem at war after a launch that falls flat. "The anthem is here to stay," Anderson wrote in a passionate reddit article this week. "Do we have a lot of work to do to repair parts of the game? Yes, and the team is committed to making improvements and publishing new content."

On this note, a server-side update launched yesterday that dramatically changed the loot loss rate in specific scenarios. Masterwork and Legendary dropping rates have been increased for Grandmaster 2 and Grandmaster 3 difficulty levels, and Masterwork and Legendary dropping rates have been increased for harder enemies at all levels of difficulty.

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