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As with Elden Ring, information is sparse among FromSoftware’s infoblasts. We are currently in an interim phase, as the January 2022 launch date is still a few months away. In the meantime, one of Elden Ring’s producers, Yasuhiro Kitao, did a brief interview on the Tokyo Games Show this weekend to reiterate that yes, the game is difficult and also that it is almost over. You imagine it, three months apart. Kitao also talks a bit about the Elden Ring map and how the game doesn’t use quests to train you in its open world.
There is no official translation yet for Famitsu’s interview with Kitao, so you’ll either have to let Google translate for you if you’re using Chrome, or check out another automated translation posted on Reddit. There is nothing that FromSoft fans value more than looking for sources of clues, including me. The key bits are relatively clear, even with machine translation. Here are your crumbs, the tarnished ones.
On the status of Elden Ring, Kitao says FromSoft is nearing the end of development. Yes, that’s what you would expect, I would say. After all, it should still launch in January. Another expected element is the one we’ve heard before that yes Elden Ring is supposed to be tough like other Souls games. There are ways to overcome challenges though, like Summoning the Spirits of former enemies, an expansion to the older Souls Summoning series that I personally look forward to.
We had also previously heard that Elden Ring has an open world and will have a map that you can actually view, unlike Dark Souls games. You’ll find map shards around the world to start putting things back together, this new interview mentions.
Both translations refer to not guiding players around the world with quests, allowing them to go wherever they want. The DeepL version of the translation also mentions not having any “race quests”. The difficulty of enemies, it seems, is a better guide to when to explore each area. It is also suggested that the map itself can help indicate when you are over your head.
Despite adding a visual map and those summons, it all looks like pretty standard stuff from the Souls series. This is not a complaint on my part, to be clear. I’m fine for more FromSoft manual.
If you missed all the hype by finally seeing the new Elden Ring trailer over the summer, Elden Ring launches January 21, 2022 on Steam.
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