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Artifact is not a difficult game to play, but it's complex. As a card game with three lanes, five heroes, and even an object store, there are many subtleties that are not explained in this rather superficial tutorial. Here are nine important things that Artifact does not tell you:
Signature cards
An artifact deck must have a minimum of 40 cards, but 15 of these cards are determined by the five chosen heroes. Each hero automatically adds three copies of his unique signature card to your deck, which can not be added otherwise. This means that if you see Zeus in an enemy alignment, you know that Thunder God's Wrath is in their deck. It also means that if he does not, you will not have to worry about this particular card.
Transform a hero
You can determine the order in which your heroes are deployed at the beginning of each game when you build your deck, but the path in which each of these first three heroes endures is random. You choose the heroes who will arrive in the first round, then the hero you will deploy the second and third rounds. Plan accordingly with what you intend to use or draw during these rounds.
Initiative
The player with the initiative acts first in a lane, and the initiative is usually determined by whoever went first in the previous lane. This means that you can be sure of being the first to pbad after your opponent takes an action. Some cards may even give you Initiative, which allows you to either react immediately or to pbad Initiative for the next path.
Empty fight points
If there are combat zones where an enemy unit does not have a blocker in front, these areas must first be filled with allied units – this means that you must display units in combat. as blockers before they can be generated without blocking. of your allies in a way. Heroes and creeps will always follow this rule also during deployment. So be sure to think carefully about what they might encounter in each lane.
Targeting arrows
If a character or hero appears in a combat zone where he does not have a blocker, he will be given a random targeting arrow. It's clear, but what was not explained is that the arrow has a 50% chance to point straight and a 25% chance to point it to the left or right. This occurs both during deployment and when reading goose bumps. Keep in mind that the exchange of units means that they get the targets from the position they are moving to, and not the direction they had before moving .
Choice of shop
The middle store stack is the only one that will have more than one item card during the purchase phase as it consists of the pack of items you built before a match. If you have a lot of money to spend, you should start by buying in the center, which will reveal more options, while the random elements on the left and right will only reveal an empty space. Your deck and these items are always mixed between turns, so you can not be sure to review an item, aside from spending a gold medal to hold the leftmost item for a turn.
Back of the object card
If your opponent buys items, you can find out by looking at his hand. All purchased object cards will have a gold border, and if you hover over your opponent's hand, you will even know how many turns he has with each card.
Hand control
A clever little discreet button in the lower right corner of the screen allows you to choose between three different ways to order the cards in your hand: by color, order fired or mana cost. See what works for you and keep in mind that your opponent may not be using the same method as you.
lore
If you want to get the history of all Artifact cards, each one has some of the fully expressed knowledge that you can read or listen to in the collection screen. When you open packs, the first card you reveal will automatically play his knowledge. You can also check the "Un-owned" box in the collection to listen to the knowledge you do not have.
There are many more nuances to learn, but I hope these tips will help you. Be sure to check out our crash course on how to play Artifact, and we'll have a full evaluation later today.
Tom Marks is the publisher and pie maker for IGN. You can follow him on Twitter.
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