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It's hard to imagine a world without the sensation that is Fortnitebut for a little while, things did not look very good for the match. Originally shipped as a zombie title in cooperation with a frustrating progression system, Fortnite fell totally flat with the players. The developers of Epic have seen this unfold, at least one of the highest placed has great doubts about the game.
Speak to Game Informer, Gears 5 developer Rod Fergusson – who was previously responsible for production at Epic Games, at the time he was still working Armament of war – said that he almost canceled the match. This would be before the game has its royal battle mode, which was added in July 2017.
"If I had stayed at Epic, I would have canceled FortniteSaid Fergusson. "Before leaving, I had tried to cancel Fortnite," he keeps on.
"When it came to Save the World, it was a project that presented some challenges," says Fergusson. "And as a director of production at the time, this game would not have exceeded my expectations for something we should continue to do."
Although Battle Royale has come Fortnite in mid-2017, and it took a little longer before the game exploded as expected. Given the initial reception of the basic game, no one could have predicted what was going to happen.
Fergusson left Epic in 2012 and eventually became a producer at The Coalition for Microsoft, which might suggest that he regrets leaving just before Fortnite took over the world. But in reality, he is very happy to see that Fortnite found the success that it had – especially that it might not have happened had it stayed with the project.
"This game you love, this world sensation, would not exist if I had stayed at Epic," Fergusson laughed.
Can you imagine that? No children flossing left and right? No Drake and Ninja? No teenagers who confuse Keanu Reeves with "Fortnite Guy"? Man. It's wild.
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