After playing GoldenEye on the N64, Valve changed half-life



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Today, developers have a wide variety of ways to create and manage enemy AIs. However, in the 90's, it was much harder to create a sophisticated enemy artificial intelligence. It was even harder to do on the N64 because of its limited power and resources. But Rare, the developers behind Golden eye, took it off and did such a good job after playing Golden eye, the Valve developers have actually changed the unpublished version Half life and his AI.

The wonderful YouTube channel AI and games recently uploaded a new video on how AI's enemies and NPC's Golden eye actually works and how Rare could create intelligent and complex enemies on a limited N64 hardware.

Rare has been able to create such an impressive artificial intelligence by building the entire game around its enemies. This allowed the players to see and interact with the AI. As Martin Hollis, the producer and director of the game in 2004, explained, "The important thing is to show the player the AI." It is no use having a sophisticated artificial intelligence that the player does not notice. This meant that all levels and game mechanics were designed around artificial intelligence.

Another game developer, David Doak, then explained in an interview that in 1998, at a video game trade show in the UK, he had met people at Valve. They told Doak that after playing Golden eyethey felt compelled to "redo a lot of things about Half life."It's most likely a reference to Golden eyes AI systems. Half life uses a similar system for his villains and his NPCs.

The entire video in-depth describes the operation of a classic video game and the difficulty of creating an intelligent artificial intelligence in the day.

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