AMD's Vega 64 beats RTX 2080 Ti from NVIDIA during World War II with Vulkan



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It's been a long time since we've seen APIs with little overhead, and that's because in the last couple of years we've only seen a lot of horrible implementations of the Microsoft DirectX 12 API. But with the last World War Z of Saber Interactive, I'm happy to announce that they are back, at least for the Red team.

You can read our article on World War Z here.

Related Rumor: AMD Navi debuts at E3 and will be launched on July 7 with RTX class performance 2080

World War Z is an AMD-optimized title that uses the Vulkan API, which borrowed many components from the company's latest major API, Mantle. That means it's no surprise that AMD's Radeon graphics cards are performing exceptionally well in World War Z. What is truly surprising is how this impressive performance translates into an incredible lead over the world. competition. So, let's go to fleshy figures.

AMD RX Vega 64 outperforms NVIDIA RTX 2080 by 20% with Vulkan Enabled World War Z technology

The performance tests were released by GameGPU and conducted with an Intel Core i9 9900K processor overclocked at 5.2 GHz, to eliminate potential bottlenecks. Let's start with the most popular resolution of the moment, 1920 × 1080, and Vulkan compatible. AMD manages to occupy the first 3 places, with its Radeon VII, Radeon Vega 64 with liquid cooling and Radeon Vega 64.

In fact, with this resolution, the Vega 64 not only manages to exceed the RTX 2080, but also the gigantic RTX 2080 Ti NVIDIA. To put this huge mess into perspective, you have to remember that a vega 64 RX can be used at a price less than half that of the cheapest RTX 2080 Ti.

We see a similar trend in the stack, with the RX 580 surpassing the RTX 2070 twice as expensive and the RX 570 surpassing the GTX 1660 Ti.

At 2560 × 1440, the green team manages to slightly reduce the gap. Although the RX Vega 64 still manages to master it with the RTX 2080 Ti and maintain its lead over the RTX 2080. The RX 580 is behind the RTX 2070 and is closer to the RTX 2060 while the RX 570 maintains its lead over the GTX 1660 Ti.

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Only once we have raised the resolution to 4K are we starting to see things get a little normal. This is logical considering that at such a high resolution, there is not much room for maneuver to show Vulkan's low overhead advantage.

Nevertheless, the RX Vega 64 maintains its lead over the RTX 2080, while the RTX 2080 Ti manages to climb the ladder of performance. The RX 580 is now closer to the GTX 1070 Ti than the RTX 2060. And the RX 570 manages to associate it with the GTX 1660 Ti that it had exceeded at 2560 × 1440 and 1080p.

All in all, it's a great performance for the red team and shows what a low-cost, properly implemented implementation API can do, and it's just amazing. Maybe we hope we can get excited again for the inexpensive APIs.

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