'Anthem' leads to 'Dragon Age 4', it's not a big deal



[ad_1]

<div _ngcontent-c14 = "" innerhtml = "

Another week, another Anthem brainstorming, this time around the news that the big names of BioWare who worked on the construction Anthem like Michael Gamble and Mark Darrah have evolved from this game to Dragon Age 4 instead of.

This triggered a series of fan rashes suggesting that BioWare was abandoning Anthem, to whom BioWare had to come and say yes, they were still fully committed to supporting Anthem, and the personalities in charge were now Chief Producer Ben Irving and Live Service Manager Chad Robertson.

It's a fairly common practice for leads to move on to other projects once a game is started, especially when there are other high-level games. in the reserve. We see it all the time in the industry. The fact that this happens here is not really unexpected and is not an indicator of Anthem being "abandoned" in itself, this is usually how game development works.

But Anthem is not exactly a "usual" version.

The problem with the Anthem The situation is that it looks like a game that actually needs everyone on the bridge before a good deal of the developer switches to a totally different project. First of all, it's very different from what we see with a developer like Bungie. When Bungie publishes a game or an extension, if users leave this version to work on future projects, it is still … destiny content, whether future suites or extensions or DLCs.

But that's not what's happening here. AnthemThe old sons do not leave to work Anthem 2 or Anthem: The King Taken, they go to work on a totally different franchise, Dragon Age. While destiny It was Bungie's only goal, but BioWare is not, dividing the time between Anthem, Dragon Age and a potential Mass Effect revival, to say nothing of other projects that we may not even know, and this, with a studio similar in size to Bungie. And when you want a game that can to compete with destiny and The divisionyou want to see the same kind of manpower that we see in Massive and Bungie. But at least on the surface, this does not seem to happen even if there is * a * person in charge while others move on.

The other problem is the extent of patches and content additions. Anthem needs to survive, much less prosperous. Anthem was not a complete game at launch, both in terms of the total amount of content and state in which the content was published. Anthem is still fixing a major bug after a bug, and above all, substantial amount of content added to attract players, in addition to major revisions such as the redesign of the entire loot system and the final round of culture loop.

The problem is that fans see a game that has been never It is disheartening to see the people who made it happen when there was obviously a lot of work to be done. Although in many cases people who go to work on new tasks are a perfectly normal procedure, Anthem Everyone feels that EA and BioWare really want to solve the problem at the right size.

I'm sure those who stay are working hard Anthem and try to change things. But either BioWare does not understand the full scope of the necessary patches for Anthemor they let the game disappear in a few days before devoting themselves entirely to future projects, writing Anthem like another rat that could not be saved as Andromeda. They say that's not what they want, but it can still become a reality.

Follow me & nbsp;on Twitter& nbsp;Facebook& nbsp; and & nbsp;Instagram. & nbsp; Read my new science fiction thriller novel & nbsp;Herokiller, now available in print and online. I also wrote & nbsp;The trilogy born of the earth.

">

Another week, another Anthem brainstorming, this time around the news that the big names of BioWare who worked on the construction Anthem like Michael Gamble and Mark Darrah have gone from this game to Dragon Age 4 instead of.

This triggered a series of fan rashes suggesting that BioWare was abandoning Anthem, to whom BioWare had to come and say yes, they were still fully committed to supporting Anthem, and the personalities in charge were now Chief Producer Ben Irving and Live Service Manager Chad Robertson.

It's a fairly common practice for leads to move on to other projects once a game is started, especially when there are other high-level games. in the reserve. We see it all the time in the industry. The fact that this happens here is not really unexpected and is not an indicator of Anthem being "abandoned" in itself, this is usually how game development works.

But Anthem is not exactly a "usual" version.

The problem with the Anthem The situation is that it looks like a game that actually needs everyone on the bridge before a good deal of the developer switches to a totally different project. First of all, it's very different from what we see with a developer like Bungie. When Bungie publishes a game or an extension, if users leave this version to work on future projects, it is still … destiny content, whether future suites or extensions or DLCs.

But that's not what's happening here. AnthemThe old sons do not leave to work Anthem 2 or Anthem: The King Taken, they go to work on a totally different franchise, Dragon Age. While destiny It was Bungie's only goal, but BioWare is not, dividing the time between Anthem, Dragon Age and a potential Mass Effect revival, to say nothing of other projects that we may not even know, and this, with a studio similar in size to Bungie. And when you want a game that can to compete with destiny and The divisionyou want to see the same kind of manpower that we see in Massive and Bungie. But at least on the surface, this does not seem to happen even if there is * a * person in charge while others move on.

The other problem is the extent of patches and content additions. Anthem needs to survive, much less prosperous. Anthem was not a complete game at launch, both in terms of the total amount of content and state in which the content was published. Anthem is still fixing a major bug after a bug, and above all, substantial amount of content added to attract players, in addition to major revisions such as the redesign of the entire loot system and the final round of culture loop.

The problem is that fans see a game that has been never It is disheartening to see the people who made it happen when there was obviously a lot of work to be done. Although in many cases people who go to work on new tasks are a perfectly normal procedure, Anthem Everyone feels that EA and BioWare really want to solve the problem at the right size.

I'm sure those who stay are working hard Anthem and try to change things. But either BioWare does not understand the full scope of the necessary patches for Anthemor they let the game disappear in a few days before devoting themselves entirely to future projects, writing Anthem like another rat that could not be saved as Andromeda. They say that's not what they want, but it can still become a reality.

Follow me on Twitter, Facebook and Instagram. Read my new sci-fi crime novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.

[ad_2]

Source link