Anthem's first day patch corrects a lot, but not everything



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If Anthem is not technically launched before tomorrow, it has been released since last Friday for Origin Access subscribers, but the "first day fix" hit the sci-fi shooter from BioWare all night long. It aims to solve many of the technical issues that have surfaced during test weekends and early accesses, including long loading times, crashes, freezes, bugs preventing the progress of the quest, and some – but not all – other problems faced by Alice Bee. Talk about. If you were shocked by what you saw or played, here is what is at stake.

The day's notes less a day open with the following important corrections:

  • Reduced load times for older disk drives
  • Fixed many infinite loading screens
  • Fixed several issues that did not follow correctly
  • A number of issues that caused the disconnection or blocking of players have been resolved.
  • Weapons and gear now have numbers for modifiers

The solution to this problem, I know, is very important for many of those who had to fuck their teammates to safe chests to stop the progression:

  • The opening of a trunk now increases the Legion's progress for all present team members

Unfortunately, it seems that they also solve the Forge animation problems, which give rise to wonders such as the wibblelimbs of this lady ↑, which, I was hoping, was a feature and not a bug. However, they nowhere mention the resolution of the problem of the sound of the game, like a stop. It's a pretty big problem.

Alice was not better impressed by the fact that EA had offered "early" access to this shonkfest as an opportunity worthy of being subscribed. She will tell us everything she thinks of the full game and corrected later.

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