Apex Legends Release Notes: Update Corrects Results Fields, Adds Octane and Battle Pass

Respawn Entertainment has released a new update for Apex Legends, which is cumbersome. The fix brings the first season of new content to the game, so it's not limited to standard bug fixes or balance changes – although that's also a big part of it. The new update also adds the Battle Pass and the new character, Octane, as well as a much-anticipated fix to make some of the greatest characters of Apex Legends on the battlefield more viable. Here is all that is new and different in the release notes.

Respawn released the release notes for the Season 1: Wild Frontier update on the Apex Legends subreddit. These notes give a little more detail on some things, such as the duration of Octane's skills, and include many improvements to the quality of life. are now part of the game. The new update brings many bugfixes, such as the correction of a point in the Gibraltar Shield that did not block bullets and the resolution of an issue preventing Pathfinder's Tyrolean from deploy if the players used it to jump. There are also various improvements that should make the game a little easier for some people, such as the ability to swap the functions of left and right bumpers on the controllers.

It can be said that the biggest aspect of the patch is the change of the strike zone, however. According to Respawn, the strike zones of Gibraltar, Caustic and Pathfinder have been modified "to better match their shapes". These had already been announced and the changes to the characters' play slots should make the characters more important as Gibraltar, Caustic and Pathfinder much more viable on the battlefield.

Strike areas are invisible shapes assigned to characters that are registered after being hit – if you shoot a character but your ball falls outside of the hitting area (hitting, for example, a hand or a piece of clothing) ), the keystroke does not work. count and the character does not suffer any damage. Caustic and Gibraltar, who are the biggest characters in Apex Legends, had the biggest hitboxes, but they also did not appear as the characters players see on the screen. The same goes for the Pathfinder robot, whose hitting area had previously stretched into places that did not seem to be counted, such as the space between its metal legs. The change should make the three characters a bit harder to hit, and as a result, more players will be likely to choose them for the future.

Another notable addition to this fix is ​​the new ability to report people you suspect of cheating. Players using hacks have been a problem for Apex on PC, and Respawn said in his release notes that he had banned 500,000 players from cheating. That's a pretty big number, but if we believe Respawn, 50 million people have downloaded the game. There is still a lot of work to be done to solve the cheater problem.

Finally, another aspect to note is the improvement of incident reports. Computer failures are even more common than many would like, and this update aims to improve the way reports are generated. This also allows you to easily decide if you would like to share this report with Respawn and that no personal data will be included at that time.

You can read the full release notes below. The update – and the new associated content, including the Octane skins and the new Battle Pass skins – is now available on PS4, Xbox One and PC.

Release Notes for Apex Legends Season 1

Stability and performance

This patch contains patches that will improve PC stability, but we know there are still issues to be resolved. We have also added collision reports so that we can better understand how to solve problems that we have not yet solved and resolve future problems.

  • Improved stability for various GPU configurations.
  • Limit to 300 FPS to balance the stability improvement while allowing you to enjoy these beautiful frames.
  • Problem solved with blockages of the PS4 due to lack of memory.
  • Introduce better reports when Apex hangs on the PC without error message.
    • We really want to fix the accidents that people can have on their PCs. We also respect the privacy of our players. Thus, if the game on PC breaks down, it will write "apex_crash.txt" in your "Documents" folder. This tiny file is in plain text, so you can easily see for yourself that it contains no personal information. If you choose to share this file with us, it will tell us if the incident occurred in Apex or in a third-party software. If the crash was in Apex, our programmers can use the information to find and fix it. If you encounter a problem, please include this file when creating the report.
      • We protect your personal information.
      • You can easily see everything in the file yourself; we have no secrets.
      • You control if we will ever see the file.
  • Added functionality to report a player to cheat and abuse on PC.
    • Players can now report cheats they encounter during play and this will be sent directly to Easy Anti-Cheat. You can do this from the spectat view after death or by looking at your team's banner cards in the Team tab.
    • We have a lot of other work behind the scenes and that remains a priority for us. We will not be able to share much detail about what we are doing, but we will strive to provide updates on the progress made on the topics we can talk about.
    • As I finish the notes this morning, 499,937 accounts and accounts were banned for cheating.
    • Quick hacking: We currently have anti-speed hacking in Apex Legends, but it's not as efficient as expected due to a bug we think we've been identified and will discuss in our next server update. Will provide ETA for this when I have it. Work to get him out as soon as possible.
  • Added a player for abuse on consoles
    • You can flag players from viewers view after they die or when you look at your team's banner cards in the Squad tab.
  • Parachuting optimized to improve the overall performance of the server.
  • Fixed a bug where the client could sometimes crash by opening Apex Packs one after the other.

Quality of life

  • Added "Swap LT / RT & LB / RB" / "Swap L1 / R1 & L2 / R2" button in the controller button layout settings.
  • Added the "Sprint View Shake" setting under the Video tab.
  • Added the "Trigger Deadzones" parameter under the Controller tab.
  1. Added the "Advanced Look Controls" sub-menu under the Controller tab.
    • Adjust specific aspects of the appearance controls for a personalized feel; such as dead zone, response curve, target assist, etc.

  • When you surrender the jumping master position to another player, you will now hear the VO line of your legend in addition to the new jumper master. The third player will not hear it.
  • Pathfinder grapple: icon updated
  • Pathfinder Grapple: Adding an indicator near the reticle to indicate when the player is within range of the attackable geo
  • Mantling improved from a grappling point.
  • Pathfinder can now attack zip lines.
  • We added D-pad navigation for convenience in most menus. We hope this will speed up navigation and improve accessibility.
  • Improvements to the KO shield user interface
    • The protection bar drains to indicate the remaining health of the shield.
    • When you have a KO Gold shield and you are down, we've added an effect to the label that reminds you that you can recover.
  • We found that the ring indicator appearing when players viewed the entire map did not accurately indicate the player's position; so we solved the problem.
  • Character animations while taking damage now accurately reflect the direction from which the damage originates.
  • Fixed a bug where occluded sounds sometimes seemed unencumbered.
  • Some missing geo problems on Kings Canyon have been fixed and some places where players were blocked have been fixed.
  • Fixed a script error that may occur when removing attachments on holster weapons.
  • General polishing of the game interface solving some grammar problems, improved navigation and composition of elements.
  • Fixed PC users constantly changed weapons while scrolling through the elements of a death box.
  • Fix the following issue: We sometimes encountered server stability issues due to buying items during pairing.
  • Fixed scripting errors that may occur during parachute jump.
  • Skybox fog reduced.
  • Adjusting the code for the shopping bins so that they are less likely to kill players. If you are still killed by one, please let us know!
  • So that the chat box is active, the push-to-talk mode is no longer enabled.
  • LT / RT no longer switches between players in spectator mode when the card is open.
  • Update the mini-map to better reflect the geo and points of interest on the main map.
  • Added FX sound to the user interface for the key binding menu.
  • Issue resolved: The name of a player was not displayed when he was sending a message reaching the character limit.
  • Fixed a bug where sometimes the champion's screen resolution was stretched into widescreen resolutions.
  • Fixed an audio bug where Tyrolean sounds could sometimes continue to play after landing.
  • Added an accessibility option to change the size of the subtitles.
  • Improvements / fixes for color-blind players:
    • Added improved color blind support for Blood Hound's Threat Vision.
    • Colorblind colors by parameter are now displayed in the settings menu.
    • Colorblind settings have been moved from video settings to Gameplay-> Accessibility. They are now applied on the fly.
    • The enemy pings now use the appropriate color of the enemy instead of using only red.
  • L & # 39; Audio:
    • Reduced volume when Wraith activates a portal.
    • The end of the sounds sounded on the loaded Peacekeeper shot.
    • The sound of the print / case has been slightly lowered for thermite grenades.

Legend adjustments


  • Fixed players who could shorten the weapon exchange by changing position
  • Fixed the ability of players to shorten the Peacekeeper series recall sequence
  • Fixed fullscreen optics (sniper) with imprecise auto range when base field is not set by default
  • Spitfire: ADS view fix on legendary partially obscured by custom geo. (The continuum, heavy construction)
  • Fixed blocking of ADS view when using legendary caustic skins with some weapon / optical combos
  • Digital threat optics: Threat highlights are now more visible (slightly brighter, more affected by TSAA)
  • Fixed a bug where Devotion audio sometimes did not accurately reflect the rate of fire.

Additional bug fixes

  • Fixed a rare problem in which a player could get stuck on the ship and be invulnerable.
  • We plugged the hole found in the Gibraltar Shield.
  • Resolved the following issue: Lifeline's Resuscitation Shield does not stay in place on a moving platform.
  • Solve the following problem: sometimes, players get stuck in the geometry of the card while they parachute from the dropship or jump rounds.
  • Fixed a bug where players could still shoot even after being shot.
  • Fixed a bug where occasionally Lifeline Drone's OC would remain connected to a player but would not cure him.
  • Limited amount of Lifeline CDOs drones that can connect to a player to 2.
  • Fixed the Pathfinder Tyrolean not deploying by jumping.
  • Fixed a bug with the HUD where sometimes the healing bar remained in place if the healing was canceled just after its launch.
  • Fixed a bug that caused the audio to continue playing sound effects for the Knockdown Shield even after it was destroyed.
  • Fixed issue where players may be disconnected when unplugging their controller during a game.
  • Fixed feat where you could make an infinite climb using the Pathfinder grapple.
  • Fixed a bug that sometimes prevented the peacekeeper from firing after riding a zip line.
  • Issue resolved: Sometimes the fog of the skybox did not appear when you spotted after your death.
  • Fixed a bug where banner cards occasionally appeared across walls when viewed through a very high FOV.
  • Fixed a strange flicker of light that was occurring on balloon flags attached to jump towers.
  • Fixed a bug where sometimes the banner card of a player did not appear after the character's selection.

Razer Chroma Support

Apex Legends will now detect Razer Chroma devices and supported devices will now play animated colors that respond to what you're doing in the game! Some examples:

  • Red lights during banner transitions.
  • While the colors of the skydiving will match with the color of your smoke trail.
  • Pick up the loot.
  • Opening Apex packages
  • Shooting and taking damage.
  • Colors that flash when your Ultimate is ready.
  • And more!

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