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When it is asks if he would like to be in the trenches of the design of
video games
Before the current Parisian hotel comes to the press to talk business, Shinya Takahashi (Kyoto, 1963) burst out laughing. "What I would like is that they give me time to draw, although, of course, I would not dare to tell my bosses." When I was twenty-one, Takahashi was dedicated to that, to drawing. Like other key men in the most iconic video game society on the planet, he studied at the Kyoto School of Fine Arts and then made the jump to video game design.
Today, the Takahashi is already wearing gray hair. left the 50's behind) is the general manager of the entertainment planning and development division of
Nintendo
. In more specific terms: the captain who marks the creative direction of the company. Takahashi plays a role that until recently was embodied by Shigeru Miyamoto, the most important video game designer in history. Whoever gave birth to Mario, Zelda and so many others and
who received the Prince of Asturias Award for Communications and the Humanities in 2012.
In addition, Takahashi has the added challenge of Nintendo going through the most crucial moment of his last years of life. history. The company, which was founded on 23 September 1889 as a Hanafuda card game manufacturer and has become the world's largest video game company, had a critical moment with its latest console, the Wii U (2012). However, its latest release, the hybrid between mobile entertainment and lounge known as
Nintendo switch
has
been an extraordinary success. 18 million units in its first year of life. Record numbers for sagas as old as Zelda or Mario. And a bet to merge the technological and the manual as the unusual and fascinating
cardboard toys Nintendo Labo. Not to mention the madness that marked 2017. Maybe it sounds like something:
Pokémon Go
If I had to choose a single reason that explains the unexpected and immense success of Nintendo Switch, what would it be?
A year ago, when I was doing the promotional tour of Nintendo Switch,, many interviews. Meanwhile, I've tried to communicate the almost magical charm of Nintendo Switch, and one of the keys to this spell is the concept "the console you're wearing". In other words, you can take the console of your home and play with it anywhere, anytime and with any company. But I think the interviewers were not able to visualize just how much this ubiquitous console vision actually encompbaded.
We, as developers of Nintendo, knew what it was like to remove the console from the base and take it to the street. But verbally explain this feeling was very, very complicated. However, after the launch, people could start playing everywhere
The legend of Zelda :
The breath of nature [título de un lanzamiento de la Switch valorado como uno de los mejores videojuegos de todos los tiempos]. They finally understood the charm of this console and they liked it a lot. I really felt very comforted.
I suppose you will have taken yours more than once, is not it?
Many times. A lot of times. [Risas]. Another thing that explains the success that I think is our Joy-Con [los mandos de la Nintendo Switch que vienen equipados con tecnología como vibración HD, giróscopo y cámara infrarroja]. It's one of the things that make Switch unique. Transmit the body's natural movement, the ease they give to share a game or the sensations that our vibration conveys. I think we knew how to complement these hardware possibilities with the software that took advantage of each of these features, such as
Weapons ,
1-2 Switch or
Super Mario Kart 8
Something that proves this success of Switch is that it is not necessary to have the most advanced technology [la Switch es sensiblemente menos potente que sus competidoras PlayStation 4 y Xbox One] but it can to be overcome by offering something that others do not have. As we said, the Switch allows the player to interact differently. The power of our CPU is not the only parameter to take into account. Of course, it's a relevant parameter and the more powerful it is, the better. However, we believe that you must find the right balance between the technical specifications and the specific experience you want to offer.
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