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It is still difficult to believe the phenomenon Fortnite . As a PUBG player since its inception, I remember very well the announcement of the Royal Battle Mode for Fortnite and the myriad of critics and jokes that rained on a Epic Games the traditional way of Fortnite did not take off and Paragon was a complete failure) and, they all said, it was limited to following the path that had led to the success of PUBG. A few months later, Fortnite Battle Royale is one of the biggest phenomena in the history of video game
And that is that this mode free to play from Epic Games does not stop breaking records if we speak purely of figures; according to the company of statistics and commercial badysis SuperData Fortnite and exceeds a billion dollars of receipts of internal purchases : the paVos, currency of the game , they use to acquire battle pbades, appearances, gestures and the rest of the elements of aesthetic personalization. To put this huge character in context, the genre of the Royal Battle complete (PUBG, H1Z1, Fortnite and over) generated about ] 1 $ 700 million in 2017 . Such is the influence of Fortnite that this figure is expected to exceed $ 12 billion this year.
This new step comes after Fortnite became on free to play more profitable PlayStation 4 and Xbox One and continue for several months beating income records. Such is his influence that just a few days ago we saw how Griezmann, star of the French national team, scored a goal in the World Cup final with one of the dances emblematic of the video game. Today, moreover, Funko has confirmed that he will release dolls and figures from Fortnite in the coming months.
The success of Fortnite is thus enormous influencing the decision making of Epic Games in a remarkable manner and, deserves to be emphasized, the company changed the profit-sharing percentages for the sale of content in its active store . Until now, the company has taken 30% of the business turnover of all items related to Unreal Engine that users have sold in their store. Now, in an unprecedented move, they will take 12% and, if that were not enough, this change will have a retroactive effect until 2014, when the store was launched.
It is Tim Sweeney himself who confirmed, in a nutshell, that Fortnite gives them so much money that they can afford movements of this cup . Something that, for real, is not commendable, since they are completely independent business models. Whatever the case may be, it seems like a Fortnite still has room to continue growing and, no doubt, it's a video game with an impact to the height of the biggest.
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