the phenomenon that breaks all records



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Video games or eSports celebrate 40 years of life, but there is no doubt that the explosion took place about five years ago and that growth has unsuspected limits.

Today the phenomenon that breaks all brands is "Fortnite Battle Royale", which just had a year on July 24.

Although announced in 2011, it was only published in July 2017. It is a game of zombies in which survivors under human control will cooperate online to protect their bastions against the attacks of the undead, who are trying to conquer the land.

from Batalla Real, was released independently in September 2017 for Microsoft Windows, macOS, PlayStation 4 and X box 1. In this game mode, up to 100 players participate and fight up to that point. only one player stays alive: the winner

The key to its success lies in dynamism, simplicity and intensity.

And unlike other rival games like PlayerUnknown's Battlegrounds (better known as PUBG), their games are faster and more intense.

Fortnite has a system that allows players to play together in the same game even though they are on different platforms, for example, one can be played from the computer and the other. 39, another from the console or mobile phone. This gives a new dimension to the game.

"I think Fortnite is a game that encompbades everyone in which everyone can play, it's fun and it's fast games. that make you stay a long time and you can play a game, relax and continue what you want to do, "says Spaniard Beñat & # 39; Solapaine & # 39; Miranda, Community Manager of the company.

what can be expected from Fortnite in the future, he badured that "I could not tell you.I think it's just crazy, the word is crazy, it's what we like "and where the limit of the game is on the same side. "For me, the limit is the imagination of the players, as in the Playground mode.We try to get the players to dictate where is the limit."

While most games reach their peak shortly after the launch, Fortnite still attracts millions of new users a year later, thanks to a largely appealing aesthetic that is more comical than graphic violence.

Famous fans like rapper Drake and Josh Hart of the Los Angeles Lakers have pushed him to popularity. French football star Antoine Griezmann celebrated a goal in the World Cup final this month by playing the "Take-the-L" dance that appeared in the game and even brought EASports developer FIFA19 to raise need to include the "Fortnite" celebrations of the players in their game to make it as authentic as possible.

That's to see a Griezmann make a goal and not celebrate it with the bailecito that would not be real for the fans.

According to Bloomberg figures, thanks to Fortnite, the developer Epic Games is currently valued between $ 5,000 and $ 8,000 million, and projections indicate that the Battle Royale will close this 2018 with revenues of more than 2,000 million dollars, a real madness.

By the time the game moves season 5 (each lasts ten weeks) and the release of it on July 13 allowed the title to raise three million dollars in one day by beating the record that had was imposed May 1 with $ 1.9 million when it was launched season 4.

The striking thing is that you can not buy special weapons or benefits of any kind in the game, but Essentially aesthetic customizations of your character and that's what people

The average collection of the game is two million dollars a day, this only in the mobile version, which only includes iOS and Switch because it was not released yet for Android, although yesterday it was announced that will be available on August 9, the day the Samsung Note 9 will be presented, the only phone that would have it at least during the First 30 days.

His arrival at Google's operating system, according to specialists, would pull the game to unsuspected limits.

The History of the Brain of the Game

The owner of the company is Tim Sweeney, a man raised in the suburbs of Maryland, who has shown an ability special to the design and activity of games since childhood. At age 11, he started programming using an Apple.

At the age of 15, he quit his job at a hardware store after realizing that everyone was earning the same hourly wage, regardless of the level of difficulty.

He then devoted himself to cutting the grbad of the neighbors, undermining the professional landscapers, according to an interview conducted in 2011 on the site of the Kotaku Games. Sweeney began designing his own games at the age of 21, packing them on floppy disks and mailing them and setting up the business in the garage of his parents' house, as many of the brains' of Silicon Valley. Today, he is 47 years old and enjoys great success.

Some figures

1,000,000,000 dollars of income reached last May, according to SuperData data. But if that figure was not enough, more than 600 million were concentrated only in the months of April and May. We can not even imagine how much this concept can increase when they reach two years old.

580,000,000 hours posted in May, 83% of the total royal battle, or seven hundred million. His data multiplied those of other popular games such as League of Legends, PUBG, Dota 2, Hearthstone, Overwatch, CS: GO or Clash Royale.

125,000,000 players announced that Epic Games had the game in June. The presence of Fortnite Battle Royale on a large number of platforms – from computers to mobile phones to the latest generation of video game consoles – has made it possible, thanks to its free model, to offer an accessible game. to players around the world. ]

100,000,000 dollars were confirmed as prices for next year. The competitive side of the game is still in development, but it promises to be a more than lucrative option.

8,000,000 were pledged as prizes for Summer Skirmish, a series of events that have already begun and that will extend for 8 weeks.

5,380,254 hours displayed each day, more than twice the number added by League of Legends, the second ranked. On a normal Monday, they managed to gather half a million people at the same time watching their favorite streamers

600,000 people saw Tyler play "Ninja" Belvins with rapper Drake in March. Twitch Record

100 Spanish-speaking youtubers and influencers gathered at the Rubén "ElRubius" Doblas tournament in March. It was a big push for the title.

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