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James Trew

James Trew
Editor-in-chief

I remember as if it was yesterday. It was in 1991 and I had my nose glued to the glass in front of a Dixons branch on Park Street in Bristol (England). I was looking at a revolutionary new handheld console that would change the game as we know it today: Atari Lynx II. At least, that's what I thought at the time. History would prove the opposite. So, very, very badly. Thirty years ago, the true pioneer of game consoles – the Nintendo Game Boy, of course – came out in Japan. There was even some in the UK for a while, before my misinformed beak stained the windows of the big-box electronics stores. (The Game Boy arrived in the UK in 1990.)

Despite the choice of the Lynx, I almost instantly knew that I had made a mistake. All the other kids in my class, except one, made the right choice (Dave Galloway, the other Lynx owner, and I quickly became close friends). The playing field quickly changed from jumbled football games to pockets of children gathered around someone who plays Tetris, or maybe two people play Tetris against each other. Dave and I were elsewhere playing two California Games (which is amazing, FWIW).

I loved the Lynx, but it was hard not to envy the never-ending stream of exciting new titles for the Game Boy. Or its impressive life span and ideal size for a pocket. Atari started looking for superlatives (first color notebook! 16-bit graphics!) And tried to pass an arcade (80s) in a small box. Nintendo took a totally different approach, knowing that handhelds needed to boil things down and focus on gameplay. Atari 's notebook had all the graphic power, at least on paper, but in one way or another, the worlds created on Nintendo' s green dot matrix baby seemed more appealing. and shot with talent for limited display. Not capsized from an arcade machine.

Nintendo Game Boy "data-caption =" Nintendo Game Boy "data-credit =" James Trew / Engadget "data-credit-link-back =" "data-dam-provider =" "data-local-id =" local- 1-2542094-1555709509782 "data-media-id =" 9f248268-e489-4d79-9324-14bdae71fda1 "data-original-url =" https://s.yimg.com/os/creatr-uploaded-images/2019- 04 / 78769f20-62ea-11e9-aead-58faa9222d49 "data-title =" Nintendo Game Boy "src =" https://o.aolcdn.com/images/dims?crop=1600%2C1067%2C0%2C0%2C0&quality= 85 & format = jpg & resize = 2% C1067 & image = 2</p>
<p>Thirty years later (for this story), I corrected the problem and bought an original Game Boy on eBay. It cost me about $ 40 and came with <i>Deadly fight</i>. He is in a surprisingly good state for something older than some of my Engadget colleagues. It works very well and the two-tone start chime still gives a hint of jealousy, even if it belongs to me.</p>
<p>But nostalgia is always pink. The moment<em> Deadly fight</em> When I felt charged, I immediately remembered the Achilles heel of the Game Boy: that fuzzy little screen that caused strabismus. Even in the middle of the day, I found myself struggling to focus on the gray and green image in front of me, sometimes focusing on my reflection and not on the game. I searched for the contrast wheel, hoping I could roll the image gently to make it clearer, but it basically switches between all blacks, all greens and usable. How did we tolerate that? Because it was in 1990 and nothing was bigger than the satisfaction of snapping a much needed "fifth" in a perfect gap <em>Tetris</em>.</p>
<p>Although I had trouble using this screen, which was hardly surprising after 30 years of development of LCDs and OLEDs, one thing is still true: the games are still pretty crisp. I wanted to enjoy the real Game Boy experience, so I also bombed for a copy of <i>Super Mario Land </i>(and <i>Wars of the stars, </i>for no reason other than it was a case). These two games seem to somehow have more depth than their closest rivals on the Lynx. Game Boy titles draw you with simple graphics, smart gameplay, and cute, creative worlds. The Lynx was more focused on high scores or brewing buttons (not entirely, but since there are only about 70 games, there is not a great variety).</p>
<p>Even if I take advantage of the Game Boy, I realize (with hindsight) a clear advantage of the Lynx, at least if you are a type of collector like me. The small library is quite easy to handle and there are enough things that are rare to keep things interesting once you do it. The Game Boy, with its vast library (and exclusive editions in Japan) and its cacophony of accessories and special editions would be infuriating to collect. Of course, these are small consolations and a long time to come. Over the past three decades, gambling has always been the most fun and it's what really matters.</p>
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<div class=Nick Summers

Nick Summers
Editor-in-chief

Man, I loved my Pocket Gameboy transparent. Wave race, Grand Theft Auto, James Bond 007 – I pushed each cartridge into my handheld and stopped playing only when the credits were obtained. There was a title, however, that I could never beat: Metroid II: The return of Samus, an action-adventure 2D of R & D1, the legendary development team behind Donkey Kong and the original Mario Brothers.

I remember the game feeling absolutely huge. Samus's quest took place in an underground labyrinth where it was apparently impossible to navigate without a notebook and pen. The scale was daunting, but hypnotizing. I could spend hours sprinting in his cavernous hallways, looking for Metroid objects and ferocious monsters. Before too long, I found myself stuck in the background and I slowly returned to the surface, desperate for weapons, bosses and areas that I might have missed. If a friend did not have the solution, I would give up and move on.

I went back to Metroid II several times. If I could not find a way forward, I would just restart the game and replay a few hours of opening. It was mildly therapeutic until, of course, I found myself stuck in the same part again.

Nintendo Pocket Boy Game "data-caption =" Nintendo Game Boy Pocket "data-credit =" Wikimedia Commons "data-credit-link-back =" "data-dam-provider =" "data-local-id =" local- 2-7346150-1555707526841 "data-media-id =" d341a655-aa85-4968-a5b2-8d1ba389d9f5 "data-original-url =" https://s.yimg.com/os/creatr-uploaded-images/2019- 04 / db159b90-62e5-11e9-beff-f599a48e6c86 "data-title =" Nintendo Pocket Game Boy "src =" https://o.aolcdn.com/images/dims?crop=1800%2C878%2C078C278%2C0%2C0&quality = 85 & format = 85 & format You have no time to tell you that you have the same thing as your size.</p>
<p>I have never consulted a guide and, therefore, I have no idea of ​​the progress I have made. To be honest, I'm still scared to watch. I do not know what would be worse: knowing that I was only a few hours from my job or that I barely scratched the surface of a difficult but relatively simple adventure. Watching a course at that time would also reveal the outer limits of the game and, by extension, break the sense of wonder and endless possibilities that R & D1 had so perfectly designed in the '90s.</p>
<p>That same fear prevented me from playing the official remake,<em> Metroid: Samus Returns,</em> on the Nintendo 3DS a few years back.</p>
<p>I always have my original<em> Metroid II</em> cartridge in a drawer somewhere, accumulating dust. From time to time, I'll take it out and admire this tiny artwork, but I never play it. (I would not be surprised if the battery inside the cartridge was dead, taking away the backup with it.) Basically, I like it <em>Metroid II </em>finally conquered my brain. This adds to the mythos and unrealistic expectations that I have built around the game.</p>
<p><em>Metroid II</em> is special to me even though I have barely made a dent in his campaign.</p>
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<div class=Aaron Souppouris

Aaron Souppouris
Feature Editor

I had my Game Boy in 1990. As a four-year-old, there were not many things that were mine; there was the NDA of my older brothers, then their Mega Drive and Saturn. But the Game Boy? C & # 39; was mineand I loved it, even though I only had Tetris first.

In a few years I've had a few other titles – Tennis, Super Mario Land and Gremlins 2 – but none of them has caught my attention Link's Awakening made. I was 8 years old at the time and it was a truly formative experience. Anyone attending Engadget to attend Nintendo's recent presentation in Direct can confirm my enthusiasm for discovering his coming to the Switch.

I stayed with the Game Boy for a very long time. I've tried to remember other games I've played – Alien 3 was definitely a winner – but mostly just Tetris on the daily.

Over time, my trusty Game Boy has been replaced by all kinds of consoles. Of course, I was attacking Game Gear (4,096 colors!) And I remember very well pleading for a Pocket Game Boy when I was getting ready to enter high school. But the one I wanted most was the Game Boy Light.

Game Boy Light "data-caption =" Game Boy Light "data-credit =" Marco Verch / Flickr "data-credit-link-back =" "data-dam-provider =" "data-local-id =" local- 3-1851425-1555707817061 "data-media-id =" 9e22d69d-4156-429f-8894-f46269c7a76d "data-original-url =" https://s.yimg.com/os/creatr-uploaded-images/2019- 04 / 877458e0-62e6-11e9-b3e5-10614b41ffd8 "data-title =" Game Boy Light "src =" https://o.aolcdn.com/images/dims?crop=2048%2C1298%2C0%2C0&quality=85&format = jpg and resize = 2% C1014 & image_uri</p>
<p>Released only in Japan in 1998, the Light was somewhere between the original Game Boy and the Pocket, but it had one thing no other Game Boy had: a light-emitting screen. It was a legend among the kids at school, and for about five months, I thought about nothing else. Then the Game Boy Color came out and I had a new object to covet.</p>
<p>I bought a Game Boy Color almost immediately, thanks to the "Letter of the Month" victory in the Computer and Video Games magazine at the end of 1998. But that never really caught my attention in the same way as the original. The Saturn and the N64 were basically the only things I wanted to play, and I was counting the days before the Dreamcast reached the British coast (October 14, 1999!). <i>Tetris DX </i>was a nice companion on the bus, though.</p>
<p>Honestly, just a few weeks ago, I had forgotten how much I wanted the Light. It turns out that I now have a job and some sort of disposable income, and so I decided to take a look at eBay at great opportunity models immensely. overvalued. Then, last week, I found it: a limited edition Pokemon Center Game Boy Light, with all of its original packaging. I had to have it. I've probably (definitely, definitely) spent more than I should have for a console that I'm unlikely to play at. But I owed it to the 13 year old girl who, in my opinion, was delighted with this decision.</p>
<p><span class=Image: WikiCommons (Game Boy Flat), Marco Verch / Flickr (Game Boy Light)

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