As PS5 performance surpasses Xbox Series X in some games, Microsoft responds



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Microsoft boasted that the Xbox Series X was the most powerful console of all time, particularly as a point of contrast to its main competition, the PlayStation 5. With both consoles in the wild, however, tests have shown that the PS5 periodically outperformed the Xbox Series X performance, and Microsoft has now responded.

“We are aware of the performance issues in a handful of titles optimized for Xbox Series X | S and are actively working with our partners to identify and resolve issues to ensure an optimal experience,” a Microsoft spokesperson told The Verge. “As we embark on a new generation of consoles, our partners are just starting to scratch the surface of what next generation consoles can do and minor bug fixes are expected as they learn how to take full advantage of our new platform. We look forward to continuing to work with developers to further explore the capabilities of the Xbox Series X | S in the future. “

As an example, the report notes the performance of Devil May Cry 5. Xbox Series X performs best in 4K mode with ray tracing, PS5 shows best in performance mode with large frame rate deviations between consoles. . The report also notes that some developers said they were only allowed to submit games in June and that dev kit allocations were limited. PS5 development kits would have been available much earlier, giving studios more time to optimize these releases.

This seems to match the comments that Xbox chief Phil Spencer recently made in an interview, also with The Verge, in which he said Microsoft started manufacturing later than Sony.

“We started manufacturing at the end of the summer,” Spencer said. “We were a bit behind the competition because we were expecting specific AMD technology in our chip. We were a bit behind Sony in terms of building units. We started at the end of summer. “

There have also been instances where backward compatible games perform more consistently on PS5, such as in the case of Sekiro: Shadows Die Twice, apparently because they use dynamic resolutions instead of locked-down 4K resolution.

Lecture en cours: Critique vidéo de la Xbox Series X



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