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Assassin’s Creed Valhalla is out now, and the response has been overwhelmingly positive, although not perfect. One of those issues is a bit of ableist language in a description of the enemy, and after an accessibility advocate shed light on the issue on social media, Ubisoft announced plans to proceed with a adjustment in a future update.
Like in other Assassin’s Creed titles, there’s a big menu full of enemy targets to take down, with little story bits to give them more personality. One of them is Eorforwine, who is described like this: “Horribly burnt in a childhood accident, Eorforwine is terrified that someone sees her disfigured face. She relieves her fury with outbursts of violence.
The problem is not the presence of a character with scars on the face, but rather implies that these scars are necessarily a source of shame. Courtney Craven, editor of the accessibility-focused review site Can I Play That ?, described the blurb as “unacceptable”, and it seems Ubisoft agrees.
“Thank you very much for pointing this out – we apologize for unintentionally building ableism through this language,” Ubisoft said in a response on Twitter. “We will be removing this language in a future update.”
Thank you very much for pointing this out – we apologize for unintentionally building ableism through this language. We will remove this language in a future update.
– Assassin’s Creed (@assassinscreed) November 9, 2020
This is not the first time Ubisoft has chosen to modify Assassin’s Creed content after launch in response to sensitivity issues. One piece of the Assassin’s Creed Odyssey DLC required players to enter a heterosexual romance with another character, after all other romantic encounters in the game were optional, and that storyline rewarded an achievement called “ Growing Up. ” An update has adjusted the dialogue in this DLC to “better reflect the nature of the relationship for players selecting a non-romantic storyline.”
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