Assassin’s Creed’s version of Immortal’s leap of faith is more of a panicked downfall



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There is a moment at the beginning of Immortals Fenyx Rising, the new open-world adventure from the developers of Assassin’s Creed Odyssey, where it feels like the newly forged hero Fenyx is going to become an assassin in his own right. She climbs to a massive stature, examines the earth, then prepares to gracefully leap to the ground. She would have done it too, if it weren’t for the beating and screaming.

I didn’t realize how funny it was Immortals Fenyx Rising is until I actually played it. I thought this was another Ubisoft open world adventure, but this one has heart and humor. Fenyx’s adventure is told by Prometheus and Zeus, bickering like old friends the whole time. What about Fenyx herself (or himself, depending on your character choices)? She can also be a bit cheerful. A daring blunder, but a blunder nonetheless.

The game does a great job of putting together this fall gag. First, Fenyx learns to fight. Next, she must climb a giant statue of Hermes, the Greek god who will show up later in the game. Then, it must essentially synchronize its environment, Assassin’s Creed style, to reveal part of the world map. At this point I was fully prepared for Fenyx Rising be a cartoon skin from an AC game. But no. Watch.

Fenyx is indeed NOT another stoic professional murderer who has no problem diving hundreds of yards into a small pile of hay. He is a real person who has doubts about jumping at the right time, facing a few seconds after jumping. You got me, Ubisoft Quebec. Good game.

No more immortals

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