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Nostalgic, but Modernized
Resident Evil 2 camera angles were the subject of discussion in a recent interview between Yoshiaki Hirabayashi of Capcom and Tsuyoshi Kanda and VG24 / 7.
pair said that Capcom spent The amount of time deciding how to pay respect the 1998 clbadic, discussing all the elements of the original game.
"One of those elements [from the original game] was the camera angles," said Hirabayashi. "We had a lot of discussions about what we wanted to do with that, and it took a lot of time, these are the kinds of discussions we took in developing a brand new Resident Evil 2 . wanted to bring something new, but also create something that greatly respects the original content. "
Capcom decided not to adjust the camera angles for the modernized project, instead using a third-person perspective and a camera who benefits from Res Engine Evil Resilient Evil 7 . The result is a game radically different from the first person RE7 and similar but different from the experiment found in the third person Resident Evil 4 . RE2 has a different camera angle, we do not incorporate exactly the same techniques, but what we do this time is that we try to focus on the fight against zombies, "added Kanda. ] "Around this we do everything we can to make sure that the audio elements really reinforce this tension and immersion with the elements we are trying to emphasize RE2 ."
Resident Evil 2 goes to Windows PC, Xbox One and PS4 on January 25, 2019.
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