Fallout 76 Reviews Australia | PC, PlayStation 4 and Xbox One



[ad_1]

What would you do if you survived a nuclear war and emerged from your fallout shelter to discover that everyone was dead and that the only people left in the world were you, your companions in shelter, and many angry mutants who wanted to kill you?

Welcome to the world of Fallout 76, developed by Bethesda for PC, PlayStation 4 and Xbox One, where your character is one of the lucky residents of Vault 76, a gigantic fallout shelter located in the Appalachian region of the United States and designed to protect its inhabitants from the Nuclear Armageddon of the Third World War.

The fans of Fall The RPG series knows that the chests were less destined to survive a nuclear holocaust than a twisted social experiment: the water chip of one of the chests was designed to break and it was not safe for anyone. there was no spare parts, another chest was filled with clones of a glitch named Gary, another safe was designed for the rich and celebrities, other blast doors have have been designed not to close, a handful of "control compartments" have been designed to work properly, you see the idea.

The advantage of Vault 76 is that it has been designed to keep its occupants comfortably and safely installed and entertained for 25 years. After which he will open all his doors and let them enter the world, as the song says. And in true Vault-Tec style, for everyone to be gone, life support systems would all be disabled within 24 hours of "Recovery Day," when Fallout 76 departures.

The game begins quite familiarly, as your character awakens as a result of the Feast of Complaint and blunt eyes through a series of presentations on how Life In The Outside works, before you find yourself in front of the giant safe door with almost nothing your combination and the general indication of the direction to follow.

Unlike all other Fallout games, which was played solo, Fallout 76 is a mbadively multiplayer online game (MMO) – which seems like a good idea, but unfortunately it is not.

When dedicated Fall Fans like me said, "We want a multiplayer mode. Fall game ", what we meant was" We want something like The Elder Scrolls Onlinebut in the Fall universe "- not" We want Fallout 4 without any human NPCs nor choice of dialogue or connection quests, but also randomly from other people on the Internet in our game for some reason. "

The graphics are the same as Fallout 4 and although they were good enough a few years ago, they are just not very good compared to other AAA games on the market. It is clearly time for Bethesda to update the engine she uses for her role plays, especially when you watch Red Dead Redemption II or Assbadin's Creed Odyssey for examples of how incredible open worlds can look like today.

There are many bad things here too. For example, there are long audio tapes with people's stories and memories of events, etc., that I like to listen to. However, it is a little difficult to fully appreciate when you are interrupted by a person breathing in a microphone or you are simply a fool, or you are constantly attacked by mutants – which happens all the time.

As it is well known that there are no human NPCs, this means that you are effectively chasing ghosts. When a quest tells you to find so-and-so, you know you're going to find a corpse or a holotape (or both), and if you're really lucky, the person you're looking for will be revealed. is actually a robot.

What does not exist is interactive dialogue, branching quests, important decisions, or just about roleplaying games that made Fallout's previous games so great.

The economy is broken, too. Looted items and weapons delivered to robot vendors will literally bring you money in your pocket, while items of life, ammo and resources cost ridiculous sums to buy. As you progress, you will discover more and more of these objects around the world (or on the bodies of defeated enemies), but for the first levels, it is difficult.

However, enemies do not fail – mutants and dishonest robots, in general – and although the combat system of Fallout 4 works properly, it is not as effective. Fallout 76 and sometimes seemed to have trouble recording when I hit an enemy at close range.

The loss of the VATS targeting system is particularly annoying and allows you to pause the game and target targeted shots to specific areas for additional damage or effects (shooting a pistol from someone's hand). one, crush one's leg to prevent it from chasing you, etc.) – now, it basically works as an automatic goal in real time.

The terrible inventory management systems of the previous 3D Fall the games also come back, with the tracking of all your probabilities and the end of an unnecessarily tedious exercise.

The overall performance of the game can be described as "slow" and "unpolished", with mbadive cadence declines, enemies appearing from nowhere (or seeming to teleport suddenly), and some strange light effects and sometimes problems. – Not to mention interrupted quests that do not update, random disconnections of servers, etc.

A patch released two weeks after the release of the game solved some problems, but there were still too many glaring problems in the game. Overall, it is less polite than a Soviet tractor left outside since the beginning. collapse of the Iron Curtain – a state which is frankly inexcusable given the ostensibly AAA nature of the game.

Thematic Fallout 76 the compbad of the other titles in the series is missing, which generally posed or explored great questions in some form: good versus bad, past versus future, authority versus individualism, that sort of thing, and instead it exists.

The survival aspects of the "hardcore" modes of Fallout: New Vegas and Fallout 4 are an integral part of Fallout 76, your character needing to eat and drink and make food, supplies, weapons and armor to survive. Currently, your portable camp (for which you can build beds, workbenches, generators, etc.) can hold only 400 lbs of material, which is quickly disappointing when you start finding weapons and armor that can not (for whatever reason) be used much higher, in addition to having to store all the screws, scrap metal, wood, rubber and a whole badortment necessary to survive in a post-apocalyptic world.

The absence of human NPCs is, in my opinion, a huge misstep from Bethesda. I appreciate what they are trying to do, but that just did not work out. I do not want to wander into a totally abandoned world by listening to audio diaries, I wanted a fully realized and inhabited world in which I could participate and help shape the destiny of.

The idea "Everyone is dead, Dave" may sound like a good idea at development meetings, but it also creates a desolate and isolated world where other (human) survivors you encounter are, at best, a slight nuisance and, at worst, an active threat. Rather than posting the names of survivors (like Jane Smith or Fred Bloggs), we encounter players' handles and encounter "xXxBonglover69xXx" or "88PepeFan88" while we are on West Virginia's country roads post -apocalyptique. The limit of 24 players per server means that I doubt we see colonies, commercial outposts or gangs of raiders forming.

On this note, there is no effective way to withdraw from player-versus-player (PvP) combat in the game. If anyone starts to attack you, you will get cash rewards and experience less damage, but you will end up exhausting yourself and killing yourself – and you will then take some of your material before it can reappear and recover.

Putting aside the lack of frankly inexcusable finish throughout the game, it ends up being less bulky than in Fallout 4 – Indeed, the whole game looked like an uncompleted downloadable content pack for Fallout 4, where they had told all the history of the world and the environment but had not discussed with NPCs, dialogue trees or ramifications quests before someone decided to disclose them.

To pay tribute to what it deserves, the narrative about the environment is excellent, the setting is interesting and gathering some of these stories also helps to better understand some things. It's also great to see that some of the odd humor of the series are known to make a comeback, including a city mayor insisting that the biggest donors of his campaign could not be guilty of serious violations of the health and safety they are accused of, because of the It's his biggest donors, or a computer that sends you on a quest and that says it would come with you, but that has no legs. The creator of the character is also very detailed, allowing you to create – and change – your character in a lot of detail.

Apart from these highlights, I am deeply disappointed by Fallout 76 and think that rather than being a direct hit, it did not explode.

As hardcore Fall I really wanted to like it, but in the current state of things, there is not much to recommend Fallout 4 I sincerely hope that major content updates are being made to add human NPCs, etc., to this game, or Fallout 5 incoming announcement soon.

[ad_2]
Source link