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Or should I say, the ends.
Assbadin's Creed has tried something unique this year with its history, dividing its best moments into one main campaign, with larger and more numerous campaigns and a series of hidden side quests. It's a fun and different way of doing things differently, but it also completely ruined the end of the game by much of its potential.
If you have not played the game, Odyssey gives you a lot things to do. There are main quests, but also a multitude of side quests, some of which branch into their own mini-scenario. There is a mercenary system that looks a bit like Shadow of Mordor. There is a huge array of killings made up of the villains of the game, the cult of Kosmos, and a whole set of other series of quests based on the magical and mystical elements of ancient Greece.
By spreading your attention on these various entertainments, Ubisoft has also dispersed the plot of the game, part hidden in parallel quests, other parts dotting the disparate intrigues that have developed during your adventure.
For me, and my way of approaching and playing these games is a disaster.
I have packed Odyssey the main story first because that's why I was playing the game. I'm a long-time fan who is embarrbadingly involved in this series, and I'm also a person primarily focused on one-man play. player, so solving Kbadandra's quest was my main motivation for most of my time with the game.
And I liked it all so much. Kbadandra is a joy and the unfettered open world of the game, combined with its beautiful effects of water and light, makes each session a pleasant one with Odyssey to feel like a vacation.
As Odyssey towards his last history missions, I noticed that the rhythm was interrupted. After spending dozens of hours spinning, everything seems to come out of nowhere, then abruptly ends with much of the story and its mysteries – especially the fate of the cult – left unfinished. j & # 39; was very disappointed.
Assbadin's Creed Odyssey: The Kotaku Review
Assbadin's Creed Odyssey is huge. Each new limit is broken by the time you reach it, the game world grows and stretches further and further than you can imagine. It's as big as the big pyramids or the Empire State Building, the result of the incalculable work and artistry that are distilled to give something remarkable and intimidating.
It's not a sandbox. It's a world, with all the beauty, anxiety and inconsistency that entails.
Read more
Still, recalling what Heather had said in his review, and how much of what I would call the main storyline in the side quests, I immediately went back to clean up the Cultist missions and see if I could connect the wire. gaps in history with the blood of some high level villains.
The cultist targets had been my favorite diversion during the main plot, but once they became the only thing that kept me interested, it had become a terrible disaster and another example of how Assbadin's Creed's The new leveling system is a bit of a mess.
Introduced in the last year origin, Ubisoft has now given Assbadin's Creed an RPG level system where the more you play, the more you make and the more quests you complete, the higher your level. And as a result, some items, quests, and enemies are locked behind a level door (each cultist, for example, has the level required to be challenged or close to the challenge).
It's bullshit! If I have to do trivial parallel quests to expand my XP in order to level up and access a main quest, these are not really parallel quests, they are just substandard quests. Completing them does not make me a better player, nor does it allow me to have more fun, it's just to make me do more. Assbadin's Creedapparently for the pleasure of doing so.
This is representative of one of the Odyssey larger problems: it's too big. Part of the game escapes you a few hours later, even if the most obsessed enjoy it while accumulating 500 hours of navigation on the Mediterranean, it's too much for everyone.
When I say it's too big, I'm not talking about the world itself. I have no problem with the amount of Things here to climb or sail. The problem is the scale of the different quest systems and the amount of what I would call the game's main storyline is scattered around them. It's as if instead of giving me a piece of paper that tells the story of Kbadandra and his family (and left secondary stories for side quests), Ubisoft tore it up, took it away in a helicopter and dropped the remains throughout Greece.
I finally ended the story of sectarianism, which effectively filled some gaps that might have been better filled in the period before the conclusion of the main quest. But rest more Tricks, alluding to a cinematic playing after the murder of the last cultist, were waiting for me now in the content of Atlantis.
At that time I had grown up exhausted of the game, tired of his attempts to dress the same handful of mission types with jokes and a lively dialogue. I had managed to create little repetitive quests just to get enough XP to advance the story, as it was about destiny or an MMO.
In spite of my curiosity, I'll never know what's waiting for Kbadandra below the waves, because the game has now gone beyond its reception, and I've officially finished it. And that really sucks, because it's not like it's a completely separate and optional series of quests; it deals with the identity of Kbadandra's father and the destiny of Kbadandra herself, two of the mainstays of the main plot!
I do not think I'm some kind of baby crying a few hours here or there. I spent 138 hours sure Assbadin's Creed Odyssey. I imagine that at least 20 to 30 of these hours ran out towards the end, as I worked hard to reach leveled doors, and that I had to do it this instead of knowing what happens to Kbadandra?
Maybe there is an FAQ with the perfect approach to the game, one where the missions you choose and the levels you earn wanted to finish the Cultist missions earlier, but that could not, since the higher ones are locked) fit together perfectly to present the story of the game in one coherent narrative.
That would certainly have saved my experience. Instead, the fragmentation of the story made the order and speed with which I retrieved and read was important, and thanks to its flat wall. Odyssey is wrong everything. So, for the first time in the entire series, I'm running away from Assbadin's Creed game without having "finished" the story, and it's really disappointing.
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