[ad_1]
Bethesda solves many bugs, problems and the overall stability of the client.
In the middle of Bethesda Fallout 76 After leaving its last beta dates, a new patch has been released to address stability, performance, and other bugs. The 30GB patch is out and offers a pretty large amount of fixes. Players can also expect to see the client and game servers becoming more stable.
Other interesting changes include medium to high level enemies with some balance changes. The burned ones saw their health and resistance increased while the Super Mutants had both attributes slightly diminished. Many medium-high enemies have seen their damage increase in melee. Check out the full release notes below for more information.
Bethesda will support Fallout 76 for a while (somewhere between "forever" and "as long as people play"). In the meantime, the progress of the beta will be transferred to the full game when released on November 14. If you want to try the latest fix, the beta will be online at 10 am Pacific Time.
General
- Stability: The client and servers in the Fallout 76 game have been significantly improved in terms of stability.
- Performance: Several issues have been fixed to solve gaming problems and other performance issues.
Balance changes
Many medium and high level enemies received additional pay adjustments. Some notable changes include:
- Burned: Resistance to health damage and damage has been increased for medium and high burns.
- Super mutants: Health and damage resistance were slightly decreased for medium and high level super mutants.
- Melee Damage: Melee damage has been increased among many medium and high level enemies, especially the Mirelurks and Mirelurk fighters.
Camp, workshops and crafts
Manufacturing: The requirements for making throwing knives and tomahawks have been increased. In addition, throwing knives and Tomahawks can no longer be sold to sellers.
The quests
Event Quests: The time required to restart an already completed activity has increased from 45 minutes to 1 hour and 12 minutes.
Bug fixes
Art and graphics
- Enemies: Fixed a problem that could cause enemies to stop playing animations and instead enter a default "T-Pose".
- Graphics: Fixed a problem that could cause the display of artifacts on the hands and arms of the character when it was inside the source and that it was. he played in the first person.
- Water: The water no longer flickers and no longer flashes white in the interiors of buildings.
- Workshops: Optimized objects placed in workshops will now read animations and sound effects correctly.
l & # 39; Audio
Voice chat: Selecting "Play with the team" in the main menu no longer causes voice chat to stop for non-leader teammates.
Camp, workshops and crafts
Workshops: The successful defense of a workshop no longer grants more objects of help than expected.
The quests
- I became dead: the launch of a nuclear weapon will now complete the quest "I became dead" for all his teammates.
- Rewards: The completion of the "First Contact" and "First Thirst" quests will no longer allow more help than expected.
User interface
- Languages: Improvements have been made to better support the display of text in multiple languages, including: Japanese, Russian, Simplified Chinese, and Traditional Chinese.
- Languages: Maps now accept names that use Japanese, Russian, Simplified Chinese, and Traditional Chinese characters.
- Languages: Running Fallout 76 with language options set to Traditional Chinese or Simplified no longer causes the game to launch in English.
- S & # 39; identify [PC]: Fixed a problem that could prevent players from connecting to Fallout 76 on PC.
- Resolution [PC]: Adjusting the display settings of the Windows screen no longer causes the game to start at lower or higher resolutions than expected.
- Map: Map markers no longer disappear when you try to reappear after being dead, too busy and without a hood.
- settings [PC]: The lighting quality setting can now be changed correctly to High.
- Social: Players will no longer receive the error message "Failed to reconnect to the team." On the main menu screen.
- Social: Fixed a problem that could prevent players from seeing themselves in the Social menu after being added as friends.
- Trading: Attempting to trade with a player who enters Power Armor no longer prevents the game's customer from reacting.
[ad_2]
Source link