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Red Dead OnlineThe beta of the series was launched today, for players with Red Dead Redemption 2's Ultimate edition. It's an incredibly familiar experience, taking the online component of the first game and adding a good dose of story, survival and shenanigans. It's a little in the state for now, but the base is solid.
My first day in Red Dead Online had small royal battles, haircuts, clothing shopping, horse stealing and more. The multiplayer mode takes a lot of things that I liked from the original Red Dead RedemptionOnline and develops them outward. The result is a quick and stupid experience, but it also includes detailed management and narrative elements.
You are an outlaw accused of a handful of crimes. After working with the creator of the character, you are saved by men working for a new character called Jessica LeClerk.
She offers a proposal: In exchange for your release, you will help track down the men who killed her husband. What follows is a sparse narrative experience of cooperative missions and silly distractions. It's not as wild as Grand Theft Auto Online but not as slow and serious as the main story.
The entire map of Red Dead Redemption 2 is available to explore: the green plains of New Hanover, the Lemoyne swaps, even the New Austin segment originally found in the first Red Dead Redemption.
The game had started in New Austin and I was excited to recapture the floor I had worn so heavily in the first game, but some players said they had started elsewhere in the world.
In any case, the opening always hits the same times. You will meet LeClerk, you will create your own camp somewhere in the game world, you will get your first horse and you will be left to yourself. Red Dead OnlineThis is somewhat limited as to what you can do in free mode.
There are up to 32 players on each server, all of whom run as Western idiots. You can tour and team up with (or harbad) other players, hunt animals, hid gangs, get haircuts and take side missions from many characters.
This last part has been the most exciting aspect for me so far. During my first secondary mission, I met Sean MacGuire, a very talkative Irishman from the Dutch van der Linde gang, and learned to steal stagecoaches. In another game, I met Bonnie MacFarlane, the first player, and helped to recover the stolen goods.
You may not be able to sit down for a poker hand or a round of Five Finger Fillet, but Red Dead Online seems dense with characters to meet and missions to undertake.
Red Dead Online makes some changes to the way players interact in the open world. First of all, you have the opportunity to create your own camp. Just like in the main game, this is your starting point where you or anyone at your disposal can change outfit or rest. Camps are reported as safe zones, but players may choose not to participate in this security if they want a more dangerous lifestyle.
Owners can be reached by a quick menu, but there is also a "permanent" option. If you have $ 200 cash in the game, you can create some kind of official gang, which will make it easier for you to join your friends.
The karma meter of the main game is here in a system where legitimate possessions can interrupt the missions of the open world of dishonorable players, and vice versa. These small social attentions provide a bit more frame for collaborative play than the ad hoc chaotic grouping of Red Dead Redemption.
Of course, you could get shot by another player while going to town, but you are just as likely to find someone who picks you up and asks you to hide in a gang or to simply return to their camp.
There is still a lot of chaos to do. Beyond all the grudges that could occur in freedom, the game offers playlists for the modes of combat and competition. I spent most of my time in the Showdown playlist, which includes traditional group clashes and a few other fashions.
Most Wanted is a free mode for everyone where the more you kill other players, the higher your personal point value increases. The goal is to get the highest score, but it's better to kill enemies that are worth a lot of points. The more you are a murderer, more people will fight for you.
If you are looking for something quieter, Make It Count is Red Dead Online& # 39; s royal miniaturized battle. Each player is armed with a bow and arrow, each shot is instantly deadly and the playing area slowly decreases with time. My first match was at a wetland farm in Lemoyne, where players slipped into the swamps and ran across the fields.
It was a tense experience that should appeal to players looking for a methodical way to balance the fierce battles of something like the team death match.
While Red Dead Redemption 2 has a semblance of realism and likelihood, Red Dead Online is explicitly a gamer. It's strange to see Valentine move from a supposedly realistic city to a death match level, but Red Dead Online exists in a hazy space.
You can buy all the possible weapons regardless of the ambiguous position of the mode in the timeline of the game. I have met characters who should have been dead long ago when people were holding Mauser pistols.
You can go to the shops to buy firearms, but your clothes purchases are made by pulling a catalog where you want (a bit like GTA onlineCell Phone) and have them delivered to your camp. Yes Red Dead Redemption 2 wanted to be a world, Red Dead Online is content to be a playground.
After a few hours, you will be forced to browse most of the game modes and activities currently available in Red Dead Online. There are shots, stories, races and some occasional rustles, but players are waiting for something as diverse as GTA online should manage their expectations.
It is a framework on which Rockstar can support and will not rely on an immediately expanded experience. It's a chance to wander the map, get dressed, dominate some stupid game modes and chat with friends as you occasionally pull the horse behind an unlucky bastard.
After a long day of work, it's really all you need.
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