The controversy & # 39; Immortal Diablo & # 39; only affects players who are screaming



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On Friday, Blizzard drew the curtain on an ambitious new project in one of his most beloved series: Diablo Immortal, a mobile version of Diablo. The fans were … furious?

As a result of this announcement, an army of Blizzard fans has materialized on social media to make fun of the exciting news of a brand new Diablo game, the first in six years. A particularly ungrateful fan asked the developers, in person, if this was an April Fool's joke.

Mashable's Kellen Beck Beck focuses on ballooning after trying Diablo Immortal for himself at the BlizzCon, the annual event where the unveiling took place.

"Grandis," wrote Kellen. "You have no right to anything, gaming companies do not owe you anything, you just do not get what you want and you get angry when your personal dreams do not come true."

Unfortunately, "throwing a fit" is exactly what many fans have done in the hours that followed the announcement. The guy who asked the question of "April Fool" was crowned "hero" by angry fans (his silly question also spawned a parody account to make fun of the players' right).

Here is a tweet that, in my opinion, embodies the ridiculousness of this latest player crisis (not the tweet itself, of course, the tweet screencapped inside the tweet below):

I will summarize everything here so that we do not have to venture into Twitter anymore. Diablo 3, the last new game in the series, was launched in 2012. It contains two expansion modules (well received, which significantly change the game), and a series of console versions, the latest for Switch . But 2012 is the moment when the last New The game Diablo is launched.

Blizzard has the reputation of taking his time with the press releases. Blizzard is more cautious, while most studios and publishers interpose by announcing release dates well in advance. "When it's done" is the common chorus that is recited whenever someone asks questions about the upcoming Diablo or StarCraft.

That said, six years is a long time in terms of game development. It takes three or four years to create most of the high-cost versions and Diablo fans are ready for a new game. In the months leading up to the 2018 BlizzCon, it was widely expected that Diablo 4 to reveal was coming.

Then Blizzard threw the cold water of reality on those hopes just weeks before the big show. A blog post from the developer did not come out and said "No Diablo 4, sorry "explicitly, but it was obviously intended to moderate expectations.

A mobile version of Diablo may not be suitable for all fans, but it does not matter. This is not obligatory.

"We appreciate your patience as our teams work tirelessly to create nightmarish experiences worthy of the Lord of Terror," reads the message. "Although we are not ready to announce all our projects, we intend to share some information about Diablo with you at the show."

That's exactly what happened. There was not a big one Diablo 4 reveal. There was however a revelation related to Diablo. A cool mobile version of Diablo. It may not be for all fans, but it's okay. This is not obligatory.

Unfortunately, many video game players do not really understand how they are made. A common belief among Immortal hate is that Blizzard's focus on mobile gaming means Diablo 4 will take even longer to get out. They hate mobile gaming not for what it is, but for what it means for what they really want.

Another "argument" that you will often see if you dive into the blizzard behind: no one has asked for this mobile Diablo game. What am I saying: So what?

Blizzard is a team of creators. The studio is not a sequel. It's a company where creative artists gather around ideas that excite them. This process leads to the creation of worlds and franchises that engender other related ideas.

Diablo Immortal is neat and surprising exactly because nobody asked for it. It's a new way to play Diablo. This could even introduce a whole new set of people into the series. This is good news! More fans mean more revenue for Blizzard. (More revenue yields more resources and gives the games a better chance of being unbelievable, to be clear.)

Fortunately, the noise of social media is just that: noise. The right players are a noisy group, but they define the "vocal minority". We see them most visibly when things like this appear because they are attacking news that they do not like with a senseless pbadion, even when the situation is incomplete. .

Diablo ImmortalThe revelation equals a trailer: a cinematic look at the story / game world and a gameplay-centric look Immortal is in fact. Two. Trailers. No one other than the BlizzCon participants who have already tried the game really understands what it is. Angry fans scream against a concept and leap out of their vague misconception of how game development works.

I started by writing this with the intention of sharing a look at how the reactions to Diablo Immortal were playing on social media. But I realized that I was beginning to express my thoughts on all this: There is nothing new in this episode. We have been here before.

Part of the Blizzard fan community is crazy because of some stupid bullshit that they made entirely from their own ignorance. This guy's "April Fish joke" was an badhole for asking this question. And if you consider this guy as a kind of hero or if you just attack Blizzard for doing something that does not interest you, you're also a jerk.

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