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Last May, the Clbadification Committee of Australia announced that the adventure game inspired by the BioShock We Happy Few had been denied ranking in the country. This meant that he was actually banned, which is a big drawback for Australians hoping to play the game. At the time, the developer Compulsion Games stated that he was upset and frustrated by this decision, adding that he intended to work with the clbadification committee for the decision to be canceled
. The review panel unanimously stated that We Happy Few will be ranked R18 + in Australia. This is Australia's highest rating level, with the official word being that "the content has a high impact" and is specifically reserved for adults. Retailers may ask consumers to provide an age proof document to purchase R18 + games in Australia.
We Happy Few's R18 + rating will include a description of the content indicating that the game has "whimsical violence". Drug use seems to have been the stumbling block in the initial decision of the Council to deny the game for clbadification. In its original decision, the Commission specifically mentioned the drug in play, Joy, that players take throughout the game. In some parts of the game, taking the drug reduces the difficulty and makes the game more colorful and dynamic. The Council said that "the mechanism of drug use of the game making the progression of the game less difficult is an incentive or a reward for the use of drugs" and was therefore denied clbadification. the elements related to the use of drugs were in fact "not greater than high". The Bureau stated that it considered the Australian Clbadification Act of 1995, the National Clbadification System, the National Clbadification Code and the Guidelines for the Clbadification of Computer Games when it decided to clbadify We Happy Few
. Australia because of its representation of drug use too.
We Happy Few is published by Borderlands Studio Gearbox, which is the company that asked the Board to reconsider its decision. Compulsion Games said in his own statement that he made "a lot of effort" to get the decision overturned. Another big part of this announcement is that Compulsion Games has not been forced to change We Happy Few to adhere to the guidelines of the Clbadification Council. This is a big problem, as with other games like Call of Duty: World War II, Saints Row IV, and South Park: The Stick of Truth have all been edited to get through the clbadification process in Australia.
"We are extremely pleased with the decision of the Board of Directors and delighted that our Australian fans and new players can experience We Happy Few without modification," said Compulsion Games in a statement. . "We would like to thank everyone who participated in the discussion, contacted the board of directors and sent us innumerable messages of support."
Compelling producer Sam Abbott told Kotaku that the Board's initial decision to refuse We Happy Rares are those that, with respect to clbadification, make sense based on the information they need at the time. He added that the studio could have done more to ensure that it provided the right context for the drug-related scenarios in the game when submitting for the clbadification. Abbot went on to thank the Gearbox publisher for his help in the appeal process regarding the advice he gave Compulsion and the money he provided. to try to reverse the decision.
GameSpot reached out to Compulsion to try to get more details on this situation. Keep checking to find out more.
We Happy Few has been announced for PS4, Xbox One and PC. It was already playable on PC (and Xbox One) through Early Access, but in January, when the game was postponed to the summer of 2018, Compulsion removed the opportunity to pre-buy the game.
The game takes place in an alternative history version of 1960s England in the fictional town of Wellington Wells. Players play the role of characters who refuse to take their pills happy and must find a way to escape the city without being taken by its citizens.
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