Lumines Remastered: Developers Reveal Future Optimizations



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  Lumines Remastered: Developers Reveal Upcoming Optimizations "title =" Lumines Remastered: Developers Reveal Upcoming Optimizations "/>



<p> A few days ago, the puzzle game "Lumines Remastered" comes out on PlayStation 4, Xbox One and Nintendo's Switch. </p>
<p>  In addition, the developer responsible, Enhanced Games, announces the first update of "Lumines Remastered" The platforms provided and will bring various innovations. Among other things, the creative minds behind the puzzle want to reduce load times or revise the audio mix. </p>
<p>  In addition, an error must be eliminated, in which the vibration stops only when the trance vibration "Rhythm" is activated. What else changes are revealed in the official changelog, which is currently available only in original English. </p>
<h2>  Lumines Remastered: Upcoming Improvements in Detail </h2>
<h3>  All Platforms: </h3>
<ul>
<li>  Optimizing Load Times </li>
<li>  Mixing Audio Adjustment </li>
<li>  Blocking Address Blocks When Control Inputs are too fast </li>
<li>  Blocking of blocks from control inputs (during loading screen) </li>
<li>  Addressing of combos in the last mounting column Addressing of unstable time bar in some skins </li>
<li>  Addressing of all achievements that do not lock properly </li>
<li>  Nintendo Switch: </h3>
<ul>
<li>  Adding Optional Analog Stick Commands </li>
<li>  Processing Vibration Shutdown During Trance Vibration "rhythm" is ON (and standard vibration on OFF) </li>
</ul>
<h3>  Nintendo Switch and PS4: [19659006] Addressing Unlocked Avatars Appearing on Selection in the Avatar Menu </li>
</ul>
<p>  Source: Lumines Remastered (Official) </p>
<p>More news about Lumines Remastered.</p>
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