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A sample video shows how computer vision (running on an external computer) detects an enemy and calculates the distance the mouse must travel to target that enemy.
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A few images later, thanks to inputs sent via external hardware, the cheat user automatically targets the enemy and shoots.
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Another demonstration of computer vision identifying several valid targets within the central “elimination zone”.
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The detection appears to work quickly in a variety of lighting and darkening conditions.
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Input devices like the Titan Two are essential for making computer vision cheat tools like this work.
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A user interface mockup of a computer vision cheat tool, showing how it can be configured for head, body, or leg shots.
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Users may need to play around with detection thresholds and speed settings for the cheat tool to work properly, according to the manufacturer.
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The size of the central “kill zone” can be changed, affecting detection speed and how far the auto-aim “snap” can go.
The makers of a machine learning-based cheat tool halted development and removed their website “at the request of Activision Publishing.” This is according to a post posted on the User Vision website, in which developer USER101 promises that the group “will no longer develop or provide access to software that could be used to exploit [Activision]the games of. My intention was never to do anything illegal. “
Previous versions of User Vision software offered more basic cheat functions like the “recoil adjustment” which automatically stabilizes a player’s aim and a “trigger bot” which automatically shoots when an enemy is detected in the player’s reticle. . Last week, however, the makers of User Vision began promoting a future version that would provide “full auto-aim. [and] full automatic shots “on” any game “for PC, Xbox or PlayStation.
The auto-aim cheat offered by User Vision has been designed to work without any modification to the hardware or software running the game itself, thanks to a combination of external capture cards, machine learning algorithms to detect enemies. and external hardware to emulate user input.
Numerous promotional videos from User Vision, which showed the tool used in Call of Duty games — were taken offline late last week due to a copyright infringement claim by Call of Duty publisher Activision. The entire YouTube account appears to no longer exist and the User View Discord also appears to be offline.
While USER101 wrote on User Vision’s website that “this statement was not required,” it seems clear that legal threats from the publisher caused the sudden shutdown (Activision did did not respond to a request for comment from Ars Technica). These threats are not a joke; publishers such as Riot Games, Ubisoft, Take Two, and Epic Games have sued cheaters in recent years. Cases have often resulted in significant monetary damages against software makers who violate the terms of use of an online game.
USER101 pointed out that the auto-aim functionality featured in User Vision’s videos has not yet been incorporated into a released version of the software. USER101 also tried to refocus the conversation by saying that “this type of technology [has] other actual assistance services; for example, by pointing a webcam at yourself, you can control movement without using limbs. Unfortunately, due to its potential negative impact, I will not develop it further. “
While User Vision has promoted its upcoming auto-aiming process as “undetectable [and] unstoppable, ”game developers said they already have ways of dealing with these kinds of cheat tools, in part by researching superhuman game models. of it “, Valuing Anti-cheat official Phillip Koskinas told Ars. “Cheaters are always looking for new places to hide, and ‘Kernel Drivers’ have never been the most important tool in our arsenal.”
The apparent death of User Vision won’t stop the same general method of cheating from continuing in other corners, of course. As artificial intelligence technology becomes more powerful and accessible, anti-cheating efforts will need to be increasingly vigilant to detect non-human games of this type.
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