Battlefield V Firestorm – The Verge Review



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My first impression of Battlefield VRoyal battle mode Firestorm was not the action, it was silence. I heard very little but the sound of my own boots on the snow, the reloading of my weapon and the breath of my soldier while my reticle was stuck on a window on the other side of the road . As a long-time fan of the franchise, I got used to the constant sounds of shots, tanks and objective calls; the skyscrapers that collapse and the massive explosions of the V-1 rocket. Battlefield it's beautiful chaos. When I fell in Firestorm, however, it was always. At least for a few moments.

With millions of players arriving and billions of dollars generated, it's not surprising that game developers are embarking on the royal battle. So when the rumors of a Battlefield to take the genre first appeared, they almost seemed like an established fact. The game already had big cards and 64-player servers, so it seemed like a natural evolution. The question was not whether this was going to happen, but how it would differentiate itself from the now overcrowded market. How would he compete with the behemoths that are Fortnite, PUBGand his longtime rival Call of Duty? Would the DICE developer be able to get a unique and engaging item?

In short, the answer is yes. Although he needs serious tweaking, Firestorm succeeds in grasping the essence of Battlefield in royal battle format.


The mode is currently centered around a map: Halvoy. Its layout is quite simple, it lacks memorable and interesting places. Nothing on the map is obvious to me like Pochinki, Tilted Towers or the Thunderdome of Apex Legends. However, this does not mean that the card is not fun to play. Its design allows for many incredible combat scenarios, offering a good balance between verticality and open spaces. Although it's a huge map, transportation vehicles are not too hard to find. You can drive a classic sports car, the first prototype helicopter or even a tractor. All will help you stay in the circle and avoid the fire storm, which is terrifying and beautiful in itself. Playing around the edge of the area places you next to a huge wall of fire that creaks and roars, adding even more chaos to your fights. Being caught in it means running for one's life through hell itself. The buildings collapse at the closing of the ring, it has to act of the most intense royal battle storm of all.



The excellent shooting game of the basic game goes to Firestorm. The pistols have predictable recoil patterns, which the player can learn to manage over time for better accuracy. You have the choice between many weapons and the ones you choose can have a huge impact on your playing style. Exceptional weapons combined with the fluid movement of characters allow the combat to feel reactive and intentional. Not as nervous as Mountain peakbut far from the stiff character movement of PUBG.

Destruction is a welcome addition to a genre that primarily has static environments. contrary to Call of Duty& # 39; Blackout or PUBGyou can adapt the environment to your needs at any time. In Battlefieldno cover is sacred: everything you hide can be destroyed unexpectedly. This keeps the battle dynamic and tactical, allowing you to open new avenues, get a team out of hiding or allow a new line of sight.

Vehicles are another aspect that makes this game different from any other royal battle. At first I was worried that they were too powerful in single player mode, but tanks work a little differently. Unlike the many transport vehicles littered on the map, the tanks are stored in "vehicle evacuations", a sealed garage that requires the valves to open, leaving the player exposed while the sirens alert other players of your intention. Once in the vehicle, you will quickly notice that the driver can not control the weapons. In solos, the player must change seats to access the torrent of the vehicle. This means that every time you want to shoot, you will have to make a tactical decision. Do you keep moving? Or are you going to kill, but are you vulnerable? In the teams, you will have to coordinate with your teammates to be as effective as possible. There are also a lot of anti-tank weapons appearing all over the world, so getting out of tanks is not as difficult as I thought. All in all, the tanks are an extremely fun and fairly balanced element of the sandbox.


Nevertheless, some aspects of the game are not up to its competitors. The biggest problem is the system of inventory and looting. Until now, the most annoying part of this game is digging into the loot pile that confetti to an eliminated enemy. All objects fall into the game world and almost always overlap. This makes ammunition seizure for your assault rifle a test of patience as you juggle all the firearms that sit there. This inconvenience is aggravated by the fact that each firearm must be reloaded once picked up, even if you drop it with a full loader. When you have finally managed to select an ammo box, you will often not be able to retrieve it because the number of your ammo is full. Indeed, all ammunition adds to your inventory space, which may seem obvious to those who come from PUBG and Mountain peakbut can be off-putting for those who come from Fortniteespecially since the game does not tell you.



This is related to the biggest problem of the game's confusing user interface. It took me hours to realize that your inventory is being tracked by a small bar over your ammo. The exchange of gadgets has also been very difficult, especially during incendiary battles in which you must access your armor, your anti-tank weapon and your orders, within seconds of each other. I would really like to see a more refined system implemented here that allows the speed at which we are accustomed PUBG and Mountain peak.

Firestorm also currently lacks a complete ping system like Apex Legendswhich is a shame considering that BattlefieldThe quick menu is the perfect place to go. Coordinate a team of players when automatic pairing is extremely difficult. There is an in-game discussion, but this can sometimes be buggy and not appear in the game. Of the dozens of games I've played in the first week, I have not met any player by voice chat.

Worst of all, if you finally manage to win, you will realize that there are not many gains. The end screen is extremely disappointing. Given the thrilling steps that must be taken to get to this point, I think there should be something dramatic that will happen when you finally eliminate this last team. It took Fortnite a little time to get it right, so we'll probably see a similar route for Firestorm.



The progression in Firestorm is related to the progression of your base game. So, if you are already a Battlefield V Player, you can still play the Royal Battle without the impression of losing new specializations in gear and weapons. You'll also earn new rewards with Tides of War, chapter-based content updates that let you take on a set of weekly challenges. Unlike the battle of other games, Tides of War is free content for all. Battlefield players.

The good thing is that if you're new to the game, you'll have a lot to do. The downside is that some challenges are much simpler to solve in the basic game modes. Divide the challenges may be convenient for players of both modes, but it will divide the base of players. It is also important to note that microtransactions start at Battlefield V and, a little like the misfortune Star Wars Battlefront II, the future of the game probably depends on their success. (If you're a little skeptical about paying $ 30 for a copy of the game, I suggest dropping $ 5 on Origin Access for a 10-hour trial.)

Firestorm is a great royal battle that offers very few innovations in addition to implementing what makes Battlefield great to start. And for a certain breed of shooting fans, that's probably enough.

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