Why did Alan Wake and Quantum Break never have any suites? News @JVL



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In an interview given to an English-speaking site, the CEO of Remedy explains why these two high-potential licenses have never had a second episode.

Quantum Break and Alan Wake are two games whose suites were long awaited. But according to Remedy, Microsoft apparently does not want to make them.

In an interview with the Gamindustry site about Control the Finnish studio's next play, the conversation came to talk about the fate of Alan Wake and Quantum Break and the pain of not having control (if you dare say) of the worlds that the studio has created.

Tero Virtala CEO of Remedy, notably said that the studio intended to make long-term franchises for both Alan Wake and Quantum Break by working hard to give body to the characters, their stories, and the worlds attached to them. The fact that Quantum Break is full of Easter Eggs reminding Alan Wake speaks in this sense. Mr. Virtala says that Microsoft did not want to push the two franchises further:

If you want to create a memorable story, it's not just a story. These are the characters, their personal story, their motivations and places. To create these worlds, characters and stories, it takes a huge investment of high quality people who are really hard to find and they are the ones who usually give
a base for long-term franchises, such as sustainable brands in which you could put several games in it.

As far as we are concerned, Alan Wake was really interesting but was done in collaboration with Microsoft. He never had a sequel because of certain reasons . For Quantum Break we also made a lot of effort to create the world, the characters, the stories, but it was still a Microsoft license. They decided not to go further. If we had the IP, we could have fully decided how to create it, how to develop it, and what creative decisions are we making? And maybe one day, in the future, if it turns out to be successful, it will be up to us again to decide what will be done. It was important to us.

Alan Wake and Quantum Break both end so that a sequel can be made. Even if it was hard for both games to achieve the success expected by Microsoft, they still have a loyal fanbase and they could have even more success with some additional adjustments.

Moreover, the two are backwards compatible with Xbox One

Microsoft recently bought five new first party studios to answer the main criticism about the Xbox One: there are not enough exclusive AAA games. The suites of Alan Wake or Quantum Break would be serious candidates to strengthen the offer of the American manufacturer. But for some reason, it seems they will never see the light of day …

Source: www.resetera.com, www.windowscentral.com



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