a funny revelation about Nathan Drake, a very lucky hero!



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 Uncharted: a funny revelation about Nathan Drake, the luckiest hero ever!

The Uncharted Saga has broken new ground in many ways, it's no secret. Among them, we note his contribution to the disappearance of the tonnage for the benefit of self-regeneration, and this from his first album Drake's Fortune in 2007: the funny news of the day comes from Jonathan Cooper, host at Naughty Dog, who shares with us an established fact hitherto preserved … There is actually no automatic cure in the Uncharted saga. Far from there ! The visual effects of the bullet impacts on our adventurer are nothing of the sort since it is really a representation of his luck: understand that Nathan Drake receives no damage, the latter actually going to through all the shots until a possible final blow that will finish it instantly. Thus, the more the colors fade from the screen, the more the possibility for the player to take a fatal ball approaching! A concept that joins the very Hollywood spirit embodied by the license, Drake already having a good star by escaping the dozens of badailants or death traps through QTE or cinematics.

So, of course, some people will then reproach Naughty Dog for not going to the end of the idea: for example, melee fights have the same graphic interpretation without being justified in the same way and the enemies, in addition to being stormtroopers aguéris aiming so no matter how, are well shot abusively by the gamer himself. And, suddenly, the advocated realism can be accused of a tad absurd. But we must admit that this idea of ​​luck is frankly original and what to change the game by thinking about it: finally, never a game will have been so cinematic in its phases of play in real time, and that's what account. Uncharted throws its eyes during the whole adventure. And, that, the series has succeeded wonderfully with each episode.

That's a mega-swing! Sidenote I learned on joining the team: The red UI that shows 'hits' is to represent his 'luck' running out. Eventually enemies will get a clear shot and kill him if he takes enough near-misses. https://t.co/byzVKYXVe7

– Jonathan Cooper (@GameAnim) 8 July 2018


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