Another World: The origins of the cult game back on Switch



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From the garage of a young programmer in Yerres (Essonne) to the famous New York MoMa where he is exhibited, Another World belongs to these works that helped bring video games into the arts.

This month's Nintendo Switch reissue of this cult title, published in 1991 on Amiga and Atari ST, evokes many memories of nostalgic players. Designed entirely by one man, Eric Chahi, except for his score, Another World was a UFO in the gaming sphere.

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<p>" It was an unusual game at a time when the other titles were geared towards achieving the best score or role plays, says Cyrille Imbert, DotEmu boss. It introduced a novel cinematographic narrative, without indication, everything was then told by the image. "</p>
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Rotoscopy, polygons, vector images, animated decorations … The programming processes were original and never seen. to make the adventure of Lester Chaykin, a young scientist projected into a parallel dimension, credible after an incident in his laboratory

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<p> DotEmu, a Parisian studio working to preserve the video game heritage, worked with Eric Chahi to restore his work. The creator of Another World has kept all the game's archives, including the Coke Can modeled for its so famous introduction. "At a time when video games were considered as children's toys, Another World was able to introduce a surprisingly mature story," says Cyrille Imbert. The work had a considerable influence and the creators of the flagship games Shadow of the Colossus or Limbo have never hidden their admiration for him. </p>
<p> <strong> Another World, DotEmu, on Switch. </strong></p>
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