Devil May Cry 5 targets photorealism and the constant 60 FPS



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As we approach Gamescom, Capcom gives us some more details about Devil May Cry 5, including the graphic quality of the game.

Claimed for years by fans, Devil May Cry 5 never ends no more talking about him. While we had recently learned that the game was 75% of its development, Hideaki Itsuno, Michiteru Okabe and Matthew Walker of the studio deliver some more details about their game. [19659003WithDevilMayCry5thestudiohopes to achieve photorealism while maintaining 60 constant SPF thanks to the Resident Evil engine. To achieve this, they resorted to motion scan not only actors, but also clothes. But if it is very easy to achieve good visual quality nowadays, the real challenge is to couple it with fluidity. Capcom wants to make clothing movements as realistic as possible. Still in this perspective, it will no longer be possible to cancel a movement of the controlled character : the animations of the attacks will continue whatever happens. The teams think that with photorealism, rendering it would be very weird.

Regarding the story of Devil May Cry 5, the studio wanted to introduce a more experienced and stronger Nero physically and mentally. It is for this reason that the game takes place a few years after the fourth chapter. Also, the character to the right of the main artwork will be the third playable character but Capcom still keeps the secret on his true identity at the moment.

As a reminder, Devil May Cry 5 will be playable at Gamescom 2018, with a demo where we play Nero in the streets of Red Grave City.



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