Test – Captain Toad Treasure Tracker: small treasure hunt on 3DS



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In parallel with his release on Switch, Captain Toad Treasure Tracker, port of the eponymous game released in 2015 on Wii U, also makes a pbadage on 3DS

Spin-off Super Mario 3D World, Captain Toad: Treasure Tracker is an old school adventure game that brilliantly mixes platform and reflection, with more than 70 levels to complete with inspired design of hakoniwa (cubic miniature japanese gardens).

At the controls of Toad (and a bit further on in the adventure of Toadette), it is necessary in each one of these levels "closed" to reach the star (as in a Mario) and to find hidden gems which make it possible to unlock the following stages. Many traps are of course present, and a meticulous exploration will be able to thwart them as to reach the famous star. Activating buttons, turning cranks or moving platforms are some of the methods to be used to progress, the touch screen of the 3DS being regularly used (like the microphone).

But the main aspect of the gameplay is the ability of the player to turn the camera to badyze the path to take and find all the hidden treasures in every nook and cranny. To do this, you have the choice between dragging the stylus on the touch screen or using the directional pad. Those who hate having to relocate the camera in other games in other games are going to have to do it: the gameplay of Captain Toad is based largely on this idea. Nevertheless, this one is attractive the time of some parts, but unfortunately shows quickly its limits. The gameplay is finally repetitive and a certain weariness settles. And it's not the narrow size of the levels that makes exploration more exciting.

On 3DS visibility and maneuverability suffer even a little with sometimes too distant views and an annoying aliasing effect for readability on the one hand, and, on the other hand, unnatural gymnastics of the fingers to be performed when it is necessary to move (with the stick) at the same time as to rotate the sight (using the cross located just in below the stick or the stylus, which asks to release the console with one hand!). Not really practical, even though Triggers R and L can also be used, but only to rotate from left to right (and not from top to bottom).

Halfway between the puzzle- game and platform game, Captain Toad relies more on reflection and observation than on the sheer dexterity of a traditional platformer. Its short life span and ease make it especially for a young audience, who should also be delighted by the colorful universe. In this, it also forms the perfect game to take its first steps on a game console. For veterans of the platform cons, it will bend very quickly (5 hours max.), Even in the goal of 100

We would have hoped for this portage the addition of a difficult mode and a few more levels, even if Nintendo has integrated a handful of unpublished courses from Super Mario Odyssey. Nothing very exciting in the end for those who had already completed the game on WiiU.

Fun, if not captivating, rather pretty and perfectly adapted to the public it targets, Captain Toad is missing biting from other Nintendo productions. If he does not suffer from a major defect, this porting was in itself perhaps not as good a idea as that. The concept works here only half, and unless you are completely addicted to the Nintendo universe, hard not to feel this terrible impression of replaying a title that has already been covered … Not enough original, too repetitive and finally sold much too expensive – given the content it offers – Captain Toad is not the hit that was expected, but it is still a nice entertainment for the youngest. It should also be noted in pbading that the game probably has the most repetitive and disappointing boss battles we have seen in a Nintendo game.

The +: [19659010] The colorful universe

  • A game accessible to the youngest
  • A level design neat
  • The -:

    • A little aliasing
    • Juggling between the movements of the character and the camera rotations n is not always easy
    • Not really a challenge
    • Short life
    • Ultra repetitive
    • Content too limited for the posted price

    Conclusion

    Veterans of platform games can go their way: even if it remains treated, Captain Toad is primarily intended for the youngest. Funny, colorful and accessible, it is ideal to take your first steps on console and will hit the target audience. The latest Nintendo production misses the mark when it comes to surprise, with ultra-clbadic gameplay, halfway between the old school adventure game and the puzzle game. Closer to the indie game than to the blockbuster, the title also suffers from a too repetitive concept and a too high selling price.

    12/20

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