BioWare GM (in-house) responds to complaints from Anthem's developers



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BioWare issued a public statement about Kotaku's story about turbulent working conditions during the development of his latest release. Anthem Casey Hudson, BioWare's Executive Director, sent BioWare staff a longer e-mail to address these same concerns.

The email was obtained and fully reproduced by Kotaku. Hudson explains to BioWare employees that the issues addressed in Kotaku's original story "are real and that our priority is to continue working to resolve them."

Although the intent of this email is not likely to be publicly disclosed, the full text offers developers an opportunity to keep abreast of the history of additional information about BioWare's planned reactions to grievances raised in the history of BioWare. Kotaku and for which Hudson thinks leadership could improve.

"I was – and continues to be – enthusiastic about helping to make improvements in these areas because I love this studio and, above all else, I want to create a place where you are all happy and successful, "said Hudson. "I am not I am going to tell you that I have done a good job in this field and, one day like today, I certainly feel like I have not done it. . "

Kotaku's original story sought to document the long and bumpy development of the latest version of BioWare and shared anonymous complaints from past and present team members about issues such as tightening and burnout, leadership issues, lack of development resources and general problems the project.

BioWare's initial statement did not talk much about the issue and, although it noted that the company "[accepts] all the criticisms that will come with regard to the games we propose ", based on the belief that stories like the one published by Kotaku seek to"[tear] to each other or to each other's work "rather than highlighting the common problems in the video game industry.

Hudson expressed the same sentiments in his email to staff, saying that, as in the case of the public statement, BioWare disagreed with the fact that the complaints referred to "specific developers as targets of public criticism." It is unfair and extremely traumatic to isolate people in this way, and we can not accept this treatment for any of our employees. "

After that, Hudson describes some of the steps he thinks the studio has already taken ("a more focused mission and studio values, so that we can clarify what we are here and how to set a high standard for our culture." "), and briefly discusses some of the changes in the studio's production structure and" to further reduce team pressure and anxiety during development ".

"But I know there is still a lot of work to be done and we will talk in more detail about other actions we planned in response to the internal and post-mortem comments at All-Hands next week," reads the report. email.

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