BioWare, just pull the trigger, make rain rain from & # 39; Anthem & # 39; once for all



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AnthemBioWare

If BioWare Anthem patch yesterday had arrived normally, we might not have this conversation today. It's a pretty solid patch, full of bug fixes, quality of life improvements and decent power upgrades for Javelin.

But that's not all that happened. Before the fix was fully operational, there was some kind of server-side change that, again, raining Masterwork and legendary booty in Anthem for a few hours. The players rejoiced, thinking that it was related to the patch, but it was not. This has happened once, a new "accidental" period has increased drop rates before an update, and players are trying to tell BioWare that this is where they want to cut rates.

And it's happened again. The patch arrived and when he arrived, he killed those high drop rates. Players have gone from getting 5-8 Masterworks and maybe a legendary or two in a Stronghold race to 1-2 Masterworks and Legendaries barely feel like they exist. There is no more green and white loot that falls after the update, yet it has just been replaced by blues and purple, not what people are looking for.

AnthemBioWare

This pass for the second time has caused a predictable fusion of the community. the subreddit integer BioWare whyyyy. Finally, Chad Robertson of BioWare did he talk about the issue:

"We appreciate all the feedback from the gaming community. We love passion and share it. We are not yet fully satisfied with the loot behavior of the game. One of the drawbacks of the speed at which we are improving is that we are making modifications to several complex loot systems and it is then more difficult to know its performance. In the coming months, we plan to make significant changes, but we will begin with some incremental changes to better navigate this evolution. Our goal is to guarantee the best gaming experience possible. "

The problem is that incremental changes are not what fans are looking for. They want the booty cock to simply be fully open, as they have seen twice since launch. Twitch Streamer SayNoToRage said yesterday that when the reaction to something like this is a universal celebration, that's what you should do, and I agree.

In the early days of Anthem I was not sure if the mere fact of looting in the game would solve his problems. But at this point, it has become clear that even after correcting the entries, it is still extremely difficult to find the loot of Masterwork really useful, and once you have a complete set on your javelin, the real end of the game becomes to find legends which statistics much more important. And find those It's way too hard, because you can see these drops once every ten, twenty or forty hours, or never, if you're too unlucky like some people. And even then, they must be the items you want with the rolls you want.

AnthemBlizzard

I also think that BioWare needs to look at the overall state of the player base for the moment. Things are … tenuous, to say the least, and BioWare could well say that in a few months, most players concerned about these patches will not get stuck around this long. destiny continues to launch content, Division 2 launches, I was hoping that BioWare would be able to pull the trigger during the massive fall of loot by the end of the the week, given the state of affairs. A few months seem an eternity, even if it is still a genre that takes a few months (or years) for larger scale repairs. I am not sure Anthem at this kind of time.

It seems pretty clear that Anthem does not add major content in the near future, ie a ton of new history missions or fortresses or anything, so if that's the case and the players have to perform the same five activities over and over again, the "most engaging" must be the loot even. At this point, it's the only thing I can see that is massively overpowering the community with loot accumulated after 40 to 100 hours of extremely low flow. It's not a theory, it's a fact, since we've seen it literally reproduce twice with the accidental rate of drop increases that swelled the entire community for half a day before all hopes do not disappear.

I do not think that incremental changes are what the game needs at the moment, at least not in this area. The sooner the loot problem is settled, the more hope I have for the long-term prospects of Anthemotherwise, I do not know what will keep the players with so many other competitions and such a loss of income for the moment.

Follow me & nbsp;on Twitter& nbsp;Facebook& nbsp; and& nbsp;Instagram. & nbsp; Read my new sci-fi crime novel& nbsp;Herokiller, now available in print and online. I have also written& nbsp;The trilogy born of the earth.

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If BioWare Anthem patch yesterday had arrived normally, we might not have this conversation today. It's a pretty solid patch, full of bug fixes, quality of life improvements and decent power upgrades for Javelin.

But that's not all that happened. Before the patch was fully operational, there was some sort of server-side modification that once again caused Masterwork to rain and the legendary booty Anthem for a few hours. The players rejoiced, thinking that it was related to the patch, but it was not. This has happened once, a new "accidental" period has increased drop rates before an update, and players are trying to tell BioWare that this is where they want to cut rates.

And it's happened again. The patch arrived and when he arrived, he killed those high drop rates. Players have gone from getting 5-8 Masterworks and maybe a legendary or two in a Stronghold race to 1-2 Masterworks and Legendaries barely feel like they exist. There is no more green and white loot that falls after the update, yet it has just been replaced by blues and purple, not what people are looking for.

This pass for the second time has caused a predictable fusion of the community. The entire subsite was an endless suite of "BioWare Whyyyy". Finally, Chad Robertson of BioWare did he talk about the issue:

"We appreciate all the feedback from the gaming community. We love passion and share it. We are not yet fully satisfied with the loot behavior of the game. One of the drawbacks of the speed at which we are improving is that we are making modifications to several complex loot systems and it is then more difficult to know its performance. In the coming months, we plan to make significant changes, but we will begin with some incremental changes to better navigate this evolution. Our goal is to guarantee the best gaming experience possible. "

The problem is that incremental changes are not what fans are looking for. They want the booty cock to simply be fully open, as they have seen twice since launch. Twitch Streamer SayNoToRage said yesterday that when the reaction to something like this is a universal celebration, that's what you should do, and I agree.

In the early days of Anthem I was not sure if the mere fact of looting in the game would solve his problems. But at this point, it has become clear that even after correcting the entries, it is still extremely difficult to find the loot of Masterwork really useful, and once you have a complete set on your javelin, the real end of the game becomes to find legends which statistics much more important. And find those It's way too hard, because you can see these drops once every ten, twenty or forty hours, or never, if you're too unlucky like some people. And even then, they must be the items you want with the rolls you want.

I also think that BioWare needs to look at the overall state of the player base for the moment. Things are … tenuous, to say the least, and BioWare could well say that in a few months, most players concerned about these patches will not get stuck around this long. destiny continues to launch content, Division 2 launches, I was hoping that BioWare would be able to pull the trigger during the massive fall of loot by the end of the the week, given the state of affairs. A few months seem an eternity, even if it is still a genre that takes a few months (or years) for larger scale repairs. I am not sure Anthem at this kind of time.

It seems pretty clear that Anthem does not add major content in the near future, ie a ton of new history missions or fortresses or anything, so if that's the case and the players have to perform the same five activities over and over again, the "most engaging" must be the loot even. At this point, it's the only thing I can see that is massively overpowering the community with loot accumulated after 40 to 100 hours of extremely low flow. It's not a theory, it's a fact, since we've seen it literally reproduce twice with the accidental rate of drop increases that swelled the entire community for half a day before all hopes do not disappear.

I do not think that incremental changes are what the game needs at the moment, at least not in this area. The sooner the loot problem is settled, the more hope I have for the long-term prospects of Anthemotherwise, I do not know what will keep the players with so many other competitions and such a loss of income for the moment.

Follow me on Twitter, Facebook and Instagram. Read my new sci-fi crime novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.

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