Home / Technology / Black Ops 4 "Alpha Omega" zombie map is a wild convergence of two scenarios

Black Ops 4 "Alpha Omega" zombie map is a wild convergence of two scenarios

& # 39; Wait, there are several scenarios? & # 39; – Most people

Call of Duty: Black Ops 4 just dropped off his third DLC zombie card, and that's a doozy.

I will not go too far in the rabbit hole, but let's just say that it will make the zombie players talk for a while.

"Alpha Omega" seeks to connect two great stories of the film Call of Duty saga of zombies. Long story, the story of Chaos began with the new crew of Kiefer Sutherland of Black Ops 4, but there are also versions "Primis" and "Ultimis" of the four original zombie characters: Richtofen, Dempsey, Takeo and Nikolai. Treyarch has always struggled to keep the zombie community happy by balancing the old with the new, and this BO4 downloadable zombie content seems to be a good compromise.

Personally, I have always favored this novelty, because new faces, like Jeff Goldblum, succeeded each other every few years, making things interesting. That said, it's very good that the series has put everything in place, even tangentially, since the mode was introduced in Call of Duty World at War in 2008. A reinvented version of Nuketown Zombies seems to be a good way to do this, with some of the Apothicon / Shadow Man Cthulian madness we saw in the previous to Goldblum's Black Ops III.

Alpha Omega is quite familiar once you have defined an area, but evolves quickly to become a multi-layered zombie experience that is typical of a Treyarch joint. While many are dismissive of the Call of Duty engine at a given time (enough, it is usually late), I've always respected the way Treyarch manages to stretch them. Over the years, they have put together so many little details, whether it's scribbled on the wall or what you wrote on each card.

Easter eggs are once again a major goal of Alpha Omega, with an intriguing access code deciphering puzzle, customization of the Ray Gun Mark II frame and a huge underground bunker to explore. I've repeated it many times, but since Treyarch added the ability to "beat" a zombie card and unlock special ends that link future settings, the game has changed. Many people do not really understand the zombie draw all those years later, but that's all. Although many thousands of long-time videos are based on pure speculation, you can fill multiple movies with the amount of information buried in each zombie card.

He arrived at the point where famous guests, Ghost BusterHigh quality proton package weapons and the innocent Americana go hand in hand, but it is the nonsense of all this which explains why I love it. Here we have this massive ridiculous canvas of zombie legends, crazy neon weapons and gumball bonuses that make you run faster. When juxtaposed with the often attenuated aesthetic of modern military shooters, it stands out: as long as you are ready to work for it.

[These impressions are based on a retail version of the season pass provided by the publisher.]

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