Black Ops 4 Design Director Vonderhaar Responds to Charges of Lying About Blackout Characters | Dexerto.com



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Treyarch Studio's design director, David Vonderhaar, reacted to accusations of lying about the accessibility that players would have when unlocking characters in Blackout during an interview a few weeks before the release of Black Ops 4.

Players have expressed frustration with Treyarch since February 20, when they introduced a sort of reserve vault with Reserve Crates. The lagdit user "lagmademedoit" shared his anger at the company's decision to unlock playable characters in Blackout.

Vonderhaar's response comes after lagmademedoit summoned Vonderhaar for an interview with Game Informer, in which Vonderhaar specifically described the ways in which Blackout's characters would be unlocked: "character missions and game progression."

(Timestamp for mobile viewers 2:12)

Vonderhaar made a long comment in which he presented his answers as being honest, based on the information he had at the time.

"At the time this interview was conducted, which was prior to the delivery of the game, it is precisely and exactly how it worked," Vonderhaar said. "… but things change that I can not predict or know. Doubly true with the commercial side of things that have little insight and even less control over. "

Vonderhaars responds to the charges in their entirety.

While Vonderhaar's answer addressed the key points of the thread, many were not easily influenced. Some have accused the director of being dishonest in his response, saying that his experience with Activision should have given rise to some foresight.

"He has been working and working for this crappy Activision business for years. So, YES, he knows that well-paid booty boxes will be added and that the players should have known that too, "said a user.

Vonderhaar did not provide any other comments in the thread. Although some people accepted the answer, a vocal part of the community asked more questions than answers.

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