"Our story rooms are dojos, they are sacred places."
By Adam Bankhurst
Although Blizzard has recently received controversial news, he says he does not allow any negative feedback to influence the different facets of the stories he tells through his games.
As reported by VG247, George Krstic, Director of Blizzard's History and Franchise Development, spoke at Reboot Develop and explained how Blizzard's presentation rooms are "dojos." sacred places ".
"Especially with World of Warcraft, our creative director Alex [Afrasiabi] said a wonderful thing, "said Krstic. He said that our story rooms are dojos. These are sacred places. And we try to tell a story as best we can and make our players as happy as possible. But we try not to let negativity enter the dojo, "
"You have to clear your mind, concentrate and do a good job. Do we listen to our players and our fans? Absolutely. But we also try not to let this distract us from our ultimate goal of the extension or the new patch. We have a plan. We're listening. But also these voices can become very strong. "
Regarding negativity, Blizzard faced a huge reaction in announcing Diablo: Immortal at the BlizzCon 2018, especially when many were hoping for and wanting a type of Diablo revelation.
Blizzard also faces negative reactions from trolls who encounter a problem by filling their games with different characters, stories, viewpoints, and points of view, including those from the LGBTQ community such as Soldier 76 and plot.
"As storytellers, we develop a narrative for an international audience and our team must take it into account," says Krstic. "Our team comes from diverse backgrounds, from different perspectives and I love the fact that our rooms are not all the same. voice and we are not all one people, "he said.
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Adam Bankhurst is an IGN journalist who loves this position of Blizzard. You can follow him on Twitter @ AdamBankhurst.