Bloober Team hints they might work on Silent Hill … but it’s not the only one



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This article was updated at 8:50 p.m. GMT with additional context.

The Medium Bloober Team developer said he was working on an existing horror IP address of a “very famous game publisher”, fueling speculation that he could relaunch Konami’s Silent Hill.

Although the studio has not revealed the identity of the franchise it is working on, Bloober Team CEO Piotr Babieno told GI.biz he thinks it will make a lot of noise once it does. revealed.

“We’ve been working for over a year on another game project, another horror IP address, and we’re doing it with a very famous game publisher,” he said. “I can’t tell you who. I can’t tell you what the project is, but I’m pretty sure when people realize we’re working on it, they’ll be very excited.

The comments have led fans to speculate that the Polish developer may be working on Silent Hill, Konami’s horror series that has reportedly been shopped by the publisher in recent years.

Bloober Team has hinted that they could work on Silent Hill.

Earlier this month, YouTube channel TheGrateDebate even posted an hour-long video featuring evidence that this could be the case, including comments from Silent Hill composer Akira Yamaoka claiming he was working on a second project. for Bloober, in addition to making music for The Moyen.

However, VGC understands that Konami has already outsourced a Silent Hill project to a leading Japanese developer, with a reveal slated for this summer.

If Bloober Team is also working on Silent Hill – which our sources couldn’t confirm – that would mean two reboots of the franchise are in the works, which is something that industry insiders suggested that could be Konami’s intention.

Two people familiar with the Japanese publisher’s plans told VGC that he initially contacted Dark Pictures developer Supermassive to kick off a reboot of Silent Hill. Project Supermassive was ultimately not signed, but the setting for that game evolved into episodic Dark Pictures titles.

Separate sources told VGC that the Japanese project Silent Hill was somewhat of a departure from previous Silent Hill games, so this also aligns with suggestions that Konami is looking to secure alternative licenses for the horror series.

Konami’s Japanese bosses have historically repelled most terrains to outsource their main gaming brands, which is a big part of why the Supermassive game hasn’t been enlightened.

However, following the disappointing performances of recent house titles Metal Gear Survive and Contra: Rogue Corps, sources said the company has become more willing to contract outside studios for its major franchises.

In addition to Silent Hill, sources said Konami also plans to work on the Castlevania and Metal Gear Solid games through outside companies, but any potential release is still years away.

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Elsewhere in the GI interview, Bloober’s boss Babieno suggested that the developer’s upcoming games would focus more on action.

“[Psychological horror] is still in our DNA, ”he explained. “We would still like to have this taste for making games, but we would like to tell our stories more with action. That’s why our future projects will be more from a first person perspective, like The Medium. We will have much more advanced game mechanics. “

Babieno described The Medium, an Xbox console exclusive, as “a cutting edge project” for Bloober Team, straddling the company’s old approach and its new. He also noted that many horror franchises have pivoted to action over the years, in order to expand their audiences.

“We’ve had this conversation for three years,” he says. “Because we realized that we are in a niche, and we would like to expand that niche. Our future projects will not necessarily be horror games. You could call them thrillers. We’re much broader with The Medium and what we’re trying to do in the future.

“If you think of Resident Evil 8, Hellblade 2, even in some ways The Last of Us… that’s the area we’d love to be in. And again, we would like to keep our DNA, showing fears and emotions, those things that are hidden from our eyes. But again, we would like not to make the environment our storytelling, but to have “real” storytelling with characters, action, etc. “

Earlier this month, Konami denied asking for a video interview with Silent Hill composer Akira Yamaoka to be removed from YouTube.

Yamaoka appeared in a YouTube video from the Al Hub channel in which he teased his next game project and said it was “the one you were hoping to hear about”, but the video was quickly taken off public lists.