Boss PlayStation explains what's wrong with the PS3



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Playstation 3
(Photo: Sony Interactive Entertainment)

Sony Interactive Entertainment is currently at the top of the world of games with the PS4. But that has not always been the case. Just last generation, Sony was playing catch-up Microsoft and Xbox 360 with the PS3.

The era of Sony's latest generation very pompous and disconnected is a stark contrast to the Sony that killed this generation and killed it before those of the PS3. So, what happened? Well, PlayStation boss Shawn Layden recently highlighted what was wrong.

"Many of you know that the PlayStation 2 has been a triumph in the industry," Layden said during his speech at the DICE Summit this week. "It remains one of the best-selling consoles of all time.But it's in the wake of this PlayStation 3, a moment of madness in almost 25 years of PlayStation history. As we sometimes call it, the PS3 was our moment Icarus … For our company, the fall was brutal.We had not listened to our customers.We created a devilish development environment.We reacted too slowly and our network was underdeveloped, and worse, if you remember, was the price. "

Layden continued:

"While the PlayStation 3 and our fight to stay relevant were well covered, what was less was the call we had made at the time to transform our society into what we are Today, we have doubled our efforts to develop We have listened to the developers and the players We have also listened to Mark Cerny We have created the PS4 console, both for developers and for fans. on the quality of our games, titles that stand the test of time as the best works of art often do. "

According to Layden, the concern for quality was first and foremost entrusted to him by none other than Sony's founder and president, Akio Morita, and his time working with the visionary.

"He would say that we must always promote innovation, even if it involved the killing of our darlings," Layden said. "We have to make our products obsolete before others, because they'll do it … Morita-san has understood the innovator's dilemma and has consistently confronted it."

According to Layden, many of Sony's biggest games of this generation – Horizon: Zero Dawn, Transmitted by blood, new God of the war Soft Restart – can be traced back to the changing mindset of society and the latest generation practice. Layden specifically pointed out Horizon: Zero Dawn further, noting that the Guerrilla Games team was ready to expand their skills Killzone formula, but then decided to open the creative process to include pitchs of all team developers. From these 30 locations Horizon: Zero Dawn.

"Some people said," No one will be interested in robotic dinosaurs. "You know who you are, and again, creativity wins."

Source: GamesIndustry.biz

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