The Shadow of the Tomb Raider puzzle and combat difficulty can be set separately



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There are nine minutes of Shadow of the Tomb Raider gameplay on the Internet, and as beautiful as the city of Paititi, one of the most interesting things to do is the news that you will be able to tune in difficulty separately in different parts of the game.

This particular treat comes to 5:21 in the video below with the permission of narrative director Jason Dozois, who provides comments. According to him: "you can play as you wish by adjusting the difficulty independently for puzzles, exploration, and easy, normal or difficult combat." Having an exploration on 'hard', for example, will remove the white paint that indicates a handle or a useful edge when climbing

For more adventures in open worlds with mechanics overlapping, check out the best PC games.

Earlier in the images, we can see Lara explore Paititi – the "greatest center ever created in a Tomb Raider game", according to the press release (and to our own impressions Paititi, when we explored the city months). You'll dive into the economy to trade for new gear and weapons, pick up side missions or little information from locals, collect resources, and more.

To learn more about Lara Croft from Eidos Montreal, you can check out the Steam page, or take a look at the Matt's insight into Shadow of the Tomb Raider. revealing event in May. Shadow of the Tomb Raider was released on September 14, although pre-ordering the game gives you 48 hours of advance access – so you're sure it will be good.

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