[ad_1]
Talking about the remake of "Resident Evil 2" is such a personal experience that it's sometimes necessary to write in the first person. The reissue of the inaugural chapter of "Resident Evil", as well as episodes "Zero" and "Revelations", allowed to tweak the old games to win the visual in high definition. However, with "Resident Evil 2", the treatment was different. The producers have rethought the game as a whole, with an amazing level of detail and fidelity to the original plot. However, the designers applied structural changes so that even those who had already played the 1998 game could be caught off guard.
After testing the "1-Shot Demo" demo, the worry of finding "Resident 2" has become an obsession. The demo puts the player inside the police station of Raccoon City, in the skin of Leon Kennedy. It's a 30-minute experience, pretty faithful to the final game, but with a few small tweaks to give the game some dynamism. After half an hour, he wanted to play again. But the game is blocked.
The original
It was then necessary to load the original title of the first PlayStation, available for the PS3. The idea of playing the 1998 edition (photo in detail) was a way to compare the work of the new production when it was available. However, it was also a way to remember the game, to try to remember certain paths, to score points where weird monsters appear and all to facilitate the new mission. Ledo error! Although the structure is the same, everything changes in the new game.
The dependencies are totally different, as is the inclusion of elements essential to the game. This disgusting monster who waited in a room or a corridor will attack you in a totally different place.
Gameplay
In addition to being a Survival Horror game with action and suspense scenes, "Resident Evil 2" is an intense exploration game. Its structure follows the logic "Metroidvania". I do not know what it means? Let us explain. The term comes from the junction of the names "Metroid" and "Castlevania" series of the 8-bit generation, in which the player has to open rooms to advance in the plot. And often, it is necessary to return to places already visited to combine elements. In "RE2", you need to go back and forth to search for and combine items such as keys, cards, fuses, cranks, and other items needed to open access.
Scares and Scares
One of the most popular creatures of "Resident Evil 2" is Licker (the clumsy animal above the photo). This happens at the beginning of the 1998 game campaign. Whoever has already played this title knows exactly where it appears and what is its destructive potential. In the new game, it makes its terrifying entry into another outbuilding of the police station and with the same high level of difficulty to liquidate it. Other "corpses" also preach fears. No one has ever died in this game.
But his colleague, Mr. X (the big one), is even worse. It is part of several versions of Tyrant – the big villain of the game – and appears at some point in the campaign. Not enough rare ammunition, dark scenarios, zombies that break the barricades, the monstrão wanders through the game. And as it is necessary to come and go in different rooms and corridors, there is always a risk of falling on this type.
In other words, "Resident Evil 2" was a trip back in time capable of leaving me as terrified as in 1998. Only this time with a lot of details and sadism!
Available for PC, PS4 and Xbox One. Starting from $ 250.
[ad_2]
Source link