Breath of the Wild's VR Lab Update Speeds Up Loading Times



[ad_1]

It seems that the update bringing the support of Nintendo Labo VR to The Legend of Zelda: The breath of nature also improves the charging performance in the two-year-old game on Nintendo Switch, which solves a derisory disparity with the game on the latest generation Wii U.

The update, released on Thursday, dramatically shortens the time to load shells on the switch – saving five seconds on one switch with the update compared to another without. YouTuber and speedruner Alexis de Champris confirmed the difference during a test yesterday:

And in addition:

De Champris noted that the test was done using BOTW on cartridge and not from the hard disk of the console. "But at this point, we can definitely say that Switch and Wii U are almost equal," he said.

Shortly after the change and Breath of nature Launched in March 2017, players noted that charging times on the Wii U were faster when Link entered a sanctuary or resuscitated after a death. GameXplain also examined in depth the differences between a video.

Zant, another Breath of nature speedrunner says Switch BOTW charging time indeed beat those of the Wii U, and "there also seems to be a lot less lag in the terrestrial world when we move quickly, as with [bullet-time bounces]. "Minute rebounds are a near-problem / feat that speed riders use to cover a lot of territory in the game.

The free Labo VR update arrived this week for both THE legend of Zelda: Breath of nature and Super Mario Odyssey. Some also report that loading time in SMO are now faster than in previous versions of the game.

[ad_2]

Source link