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Mario + Rabbids Kingdom Battle was one of the Switch's first delights, inviting Mario and his friends into a fantastic Tactical RPG turn-based it even managed to make us love these little Raving Rabbids. However, its great gameplay was almost beyond its pure charm and the obvious loads of love that had clearly been dumped into the project. All this excited us to support the DLC expansion of the game – Donkey Kong Adventure – and we are very pleased to announce that things are still so beautiful.
Let's start by explaining that this is really an extension of the main game; Rather than play as a sequel, the story takes us on an alternative adventure that takes place alongside the main shenanigans. You will need to have completed the first world of the main game in order to play because some plot points focus on what happens during that first boss fight.
The story is a little less dominant than before, with an intro scene Comic seeing Rabbid Peach casually hooking his phone into a very dangerous washing machine, accidentally flipping himself and Beep-O through time and space. It is not long before Donkey Kong and Rabbid Cranky appear on the scene, and together, the quartet is ready to explore a new series of battles, trying to repair the washing machine once and for all. Guessed by the title of the expansion, the gameplay is very much centered around DK itself, but much more than we originally imagined. Yes, he is clearly the star of the show and he has unique abilities, but the scenes are fully built and designed around how DK can be used, bringing a whole new way to plan and organize attacks. as a team. His moves are wild enough, and in some ways he feels pretty empowered. His main attacks are a banana throw, which acts like a boomerang hitting several opponents, and a pound on the ground that can also inflict serious damage to several enemies. A separate special attack uses a bongo dance to draw him a lot of opponents, and the combination with the pound can be devastating, erasing several rabbits at one time Fighting alongside DK are Rabbid Peach and Rabbid Cranky. Rabbid Peach plays and plays exactly the same way as in the main game (which is appreciated because she is usually a very useful character), and Cranky acts as another very offensive option. He can attack multiple enemies at once with his cane – which doubles as a bow and arrow – and inflicts additional damage when he is cast by a teammate. It can also annoy opponents to sleep using a special movement, making them essentially useless for a ride. You will find that your team can face your opponents a little easier this time, either with their solid pool of moves, or with a little play under the hood, and the game progresses at a slightly faster pace.
Conclusion
Donkey Kong Adventure DLC brings a new angle to Mario + Rabbids Kingdom Battle, giving fans of the original something different. It's less intimidating than the main game, with really powerful characters that often make the work of the enemy attack slightly reduced, but blasting the campaign this way offers a good way to take advantage of the comic ride. The lack of character options is perhaps the only drawback here, by removing some of the deeper strategy involved in the full game, but we have always loved every moment of our time with DK and his friends. If you want more chaos in rabbits, give it a whirlpool.
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