New Man's Sky: The stories of a traveler on the hype train



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Our original review evaluates No Man's Sky NEXT.

I was excited for No Man's Sky two years ago. It is rare that such an ambitious game makes its way into the spotlight; As such, it has reached my peak alongside millions of others. I joined the subreddit, I watched the trailers, I pre-ordered the game (which I almost never do) and I watched a lot of games. interviews before the launch of Sean Murray. You know those.

Although I'd like to not recognize the elephant developed in the galaxy, do not flog a dead corvax. Those who came with me for the ride on the express train know all that has been said about what has been delivered.

When I reviewed No Man's Sky two years ago, I went there with as much optimism as I paid attention . It was a difficult game to criticize. Due to its nature, I first thought that all players would, in many ways, have an experience totally different from what I did. In fact, I was wrong about it.

Source: Reddit

No Man's Sky launched in an unfinished state. I finished my review thinking that I had only scratched the surface of the biggest game ever made. I thought there was a lot more to discover and do in the world of Hello Games, so despite my own experience, I gave it the benefit of the doubt.

A few weeks later, my opinion changed significantly. Not only did the game draw from a desolate land and a desolate land again and again, but what appeared to be a design flaw in the game made it impossible to access the center. of the galaxy.

With the launch of NEXT on Xbox One, Hello Games managed to get almost a full set. This comes at the same time as a major update of the Windows PC game and the PS4 brings with it the most controversial promise that has not been delivered to the launch of the original game: the multiplayer. Thanks to Xbox, the hype train is again powered and picks up the pbadengers on the left, right and center

Despite the number of major changes Since the launch, I had no desire to go back. I had been burned by this game and I did not want to do it a minute longer. But the idea of ​​a marketing campaign for the revival of a game two years younger interested me. How could Hello Games fight previous critics and countless YouTube videos comparing the game content to Sean Murray's bloated proclamations? Internet does not forget it quickly

Then I read Sean Murray's interview with The Guardian. On the 2016 pre-launch marketing campaign, Murray said, "I've never liked talking to the press. I did not like it when I had to do it, and when I did, I was naive and too excited by my game. "

And on his reaction to vitriol and threats of which he and his team were subjected, He said, "We did something that I think I always did, when I look back in my life." When I was dealing with crappy situations when I was I was a child, going from one school to another, or when I had crappy bosses later in life … I'm just bowing my head, I'm working and I avoid. "[19659004]

With these few words, Sean was no longer a video game developer willing to openly lie to the world to boost sales.He was a scared man, sweating in the spotlight and above his head, and he was a kid who was hiding in the computer room or in the school library hoping the bullies would not see him. Maybe it was the result of some public relations tips on the Xbox piece, or maybe just Sean. We'll never know, but whatever, it worked on me.

In 2016, I thought, "How can a company shut up after such a disaster?" Now, I do not think I would have done otherwise. Here we are with what appears to be the beginning of Sean's redemption.

With that in mind, I sat down over the weekend to give Hello Games a second chance. First of all, No Man's Sky is a job to be done. You are constantly looking for a mineral or a specific plant either to make something you need to perform a specific task, or just to stay alive.

Source: Reddit

are still more of a chore than they were before. For example, to create X, you must run Y through a portable refiner. But first, you need Y and Z to build the refiner, plus it must be powered by Q and you of course need ingredients to refine in X. And after all that, the refinery puts time to do his job. This with the constant search for materials to recharge, feed and make basic components for survival is a super slow burn that, in practice, is tedious but makes worthy rewards, even if they are given to you as a drip.

At night, I found myself stuck with a broken multi-tool, which I had unwittingly traded with an NPC without considering what I should do to fix it. I had very limited resources and I was stuck on a barren moon. Two or three hours later my multi-tool is almost fully repaired and the prospect of continuing my leap will make me play again tonight.

And that's most of what you'll do in the first 10 hours of this current iteration of No Man's Sky . Solve problems by looking for stuff only to find another problem just around the corner. Honestly, it's not so different from No Man's sky . Now, however, there are more steps to accomplish, coupled with better rewards. You can now develop your starting base, which allows you to develop your own resources. You can also take a freighter, dragging it from system to system with your own spaceship.

Progressing is really hard work in NMS . Some will hate the slow pace; others will find value. The games are not more divisive than that.

NEXT's update brings with it what Hello Games calls a thirty-hour campaign. This is really not much more than text stuck in the holes in the main game loop and a few navigation points to go through. It makes you do things that you would do in NMS anyway and do not offer significant depth to the game. But if you do not have anything specific that you hope to achieve, then it works as a good starting point for your travels.

Me, I'm just looking for the perfect planet to call home. Something with high cliffs overlooking an ocean to build a base, and weather conditions that will not kill me. This is what finally makes NMS a shot. There is now enough content for you to play your own way.

Dog fighting in the space is always quite frustrating and repetitive, enemy ships looping around you and attacking you head-on. Rather than any specific skill level required to win these fights, it's a question of who has the strongest and the most powerful shields and weapons. There is no doubt that further improvements will be made in the future.

I envy somebody who lives No Man's Sky for the first time this month. While the gameplay loop and basic mechanics remain unchanged, additional features such as updated Pathfinder land vehicles, more interesting planets with improved wildlife and scenery, and a newly upgraded base building make that this game is getting closer to two years. since. It's still the same game, but it's prettier and with many more ways to play it.

The media package given to Stevivor when NMS launched two years contained an open letter from Murray. Two years ago, I thought little. Today, it reads as a preventive excuse. As if Sean was terrified by the inevitable reaction to his claims. It made me feel more for him than his interview with the Guardian.

Humans are not infallible. We make mistakes all the time. The mistakes of Hello Games were huge. And his initial response to criticism was probably not the right approach from a public relations perspective. But using the time to work on the creation of NMS the game that Murray planned brought redemption in my opinion. I will buy another Hello Games title in the future.

That said, it does not change the fact that the original No Man sky was underutilized when it was launched. All the other games that are stuck with their original review scores and I think it would not be fair to provide a new score to this new improved version of a two year old game. Still, I recommend you to try No Man's Sky NEXT . [ad_2]
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