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In June, Bungie announced that it would be removing older, less played content from Destiny 2’s live-play in a new Destiny Content Vault (DCV) when its Beyond Light expansion launches in November, and now the developer has revealed. exactly what the chop.
As part of its original announcement, Bungie explained that it made the decision to store less popular content for a number of reasons. After three years of development, he said, Destiny 2 had amassed “nine destinations, 40 story missions, 54 adventures, 42 Lost Sectors, 17 strikes, 31 PvP maps, 12 one-off special activities … seven raids, six arenas Gambit., Three dungeons, loads of quests, patrols, public events and of course thousands of associated rewards. All of this, plus hundreds of game systems that overlap this content.
This had led to an installation size of 115 GB and more and more, which “not only [stresses] hard drive capacity, but also pushes the limits of remediation capacity [making] time to generate a stable update for the game once all content has been finalized, tested and ready to use in days instead of hours. “He also noted that some Destiny 2 content” is not being released. more relevant “for many players, citing the fact that Warmind’s campaign only accounts for 0.3 percent of all times played.
In the end, he said, the “overwhelming complexity of our scale” meant the studio had faced delays in responding to community feedback, had encountered quality control issues with releases. version and regularly found himself embarrassed when “trying to create new interesting things.” As such, it had made the decision to start storing older content – starting with the destinations Io, Titan, Mars, Mercury, and Leviathan – as part of Beyond Light’s launch on November 10.
Move on to this week and Bungie has finally detailed exactly what Destiny 2 will look like in November, and the scale of its changes might take some by surprise. The developer says his rule of thumb is “when a destination enters DCV, its PvE activities and associated rewards do so too,” but expands on this further, noting that Destiny 2 will initially lose seven strikes, 11 Crucible cards, seven and more PvP modes.
Here’s everything vaulted in more detail:
Strikes
- The Pyramidion (Io)
- The festive core (Io)
- Song of Savathûn (Titan)
- Strange Terrain (Mars)
- Will of the Thousands (Mars)
- Probability tree (Mercury)
- A Garden World (Mercury)
Gambit Cards
- Cathedral of Scars (Dreaming City)
- Kell’s Grave (Tangled Shore)
Crucible Cards
- Meltdown
- Solitude
- Punishment
- The Citadel
- Emperor’s respite
- Equinox
- Eternity
- Echo Firebase
- Player ruin
- The ravine of the Legion
- Vostok
Crucible PvP Modes
- Supremacy
- Countdown
- Confinement
- Breakthrough
- Double
- Momentum control (back in year 4)
- Burned (back in year 4)
Raids
- Leviathan
- Eater of Worlds (Leviathan)
- Star Spire (Leviathan)
- Scourge of the Past (Last Town)
- Crown of Sorrows (Leviathan)
It’s worth having a read of Bungie’s full article, which offers more reasons for its decisions, as well as answering more specific questions Destiny fans might want to ask before Beyond Light arrives. November 10. It should be noted that this seems like a particularly bad deal for those interested in the free version of Destiny 2, dubbed New Light. Since some of the main Year 1 destinations go into the vault, the Red War, Curse of Osiris, and Warmind campaigns will no longer be playable. These campaigns are seen as crucial onboarding experiences for new players to Destiny 2 – and of course, are just fun story content. But they all leave in November.
“We are building a new, expanded Guardians origin story on the Cosmodrome that will launch alongside Year 4 and be available for all Guardians to play,” Bungie said in response. “It’s designed to introduce you to the world and mechanics of Destiny and prepare you to play the action MMO we all enjoy. The Forsaken and Shadowkeep story campaigns will still be playable in Year 4 for owners of these extensions. “
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