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Bungie needs to change some default values ​​of "Destiny 2" before shadowing




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Today, we are getting a real niche and a little thing about the evils. Destiny 2which is not that often, so we must be niche and petty. I wanted to talk about some quality of life issues that I hope Bungie would consider changing in the Shadowkeep era. Some of those players have been asking for a long time, but Bungie has not taken any action in this direction.

These are not the most pressing issues, and yet I think the game would still benefit:

Dismantle Blues Default at level 50

There is little more annoying about inventory management in Destiny 2 that the constant dismantling of blues in your inventory and postmaster, blues that you probably have not used for months now if you are an active player who has reached the maximum level reached a long time ago.

Once you reach the maximum level, currently 50, there should be an auto-activated rocker that allows the blues to automatically break down into pieces of weapons and flicker when you retrieve them. This is not a new concept, as Destiny 1 did that with the greens finally, and the blues are actually green in Destiny 2so it's more or less the same thing. I know people who are so used to dismantling all the blues that they see they have dismantled their quest reward blues 690 "catching up" without even thinking about it.

If, for some reason, you still really want to collect blues, you can disable this option, but otherwise? They are absolutely not necessary and they only create clutter in a game already drowned in the clutter.

All sparrows must instantly summon

This week, while growing planetary materials for Calus, I replaced my ghost with different planetary detectors. But that made me lose the instant summon on my sparrow, which reminded me how crazy it is that it is not so that all the sparrows are summoned by default.

Once you've used an Instant Sparrow, you literally can not do without it. It's exactly like all sparrows should be, but in the current system, your choice of sparrow or ghost is limited because you need one of these two to take advantage of it.

I do not know if in Shadowkeep, ghosts will work as armor with nodes in which you can insert benefits. So you can always choose an invocation advantage on any ghost, but in reality, we simply need instant invocation to free up space. for other benefits on ghosts and sparrows, it 's not that sparrows really have other benefits that are worth it, but still.

Update: Someone just reminded me that all sparrows should also be at 160 speeds or what is even the point.

Traction should just be how the movement works

Similar to the way you can not use an instant call-free sparrow, once you've used shoes with the ability to pull, which dramatically increases the speed you're able to shoot in sprint, it's extremely difficult to use shoes without them.

This one may be a bit more controversial, because I guess it's a choice you have to make between that and another dexterity or other advantage, but when you're using traction, you just have to feeling of moving. Assumed feel, and that when you do not use it, everything is slow and bad.

destiny has previously had an update "go fast" where speed and regen goaltender and all that has not been increased, and for me, the logical evolution of this trend is to let the pull be the way whose movement works by default, and release the shoes to use other benefits in addition than every time. With the new armor system, it will be a bit better because you can at least choose some traction for all your shoes, but it would be even better to use a free slot if it was just active by default in the operation of the movement in the game.

I could go on, but we would not be delving deeper into issues that come out of this "default" concept. Two years later, the entire shader system still needs a complete overhaul, but it's a complex and complex problem that Bungie will have to adjust to get out of this poorly designed launch window system that he set up. And I miss many other issues related to quality of life, but these are the three issues that keep coming to my attention during my daily activities.

Which ones would you add to this list? Let me know on Twitter.

& nbsp;Follow me & nbsp;on Twitter& nbsp;Facebook& nbsp; and & nbsp;Instagram. & nbsp; Read my new science fiction thriller novel & nbsp;Herokiller, now available in print and online. I also wrote & nbsp;The trilogy born of the earth.

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Today, we are getting a real niche and a little thing about the evils. Destiny 2which is not that often, so we must be niche and petty. I wanted to talk about some quality of life issues that I hope Bungie would consider changing in the Shadowkeep era. Some of those players have been asking for a long time, but Bungie has not taken any action in this direction.

These are not the most pressing issues, and yet I think the game would still benefit:

Dismantle Blues Default at level 50

There is little more annoying about inventory management in Destiny 2 that the constant dismantling of blues in your inventory and postmaster, blues that you probably have not used for months now if you are an active player who has reached the maximum level reached a long time ago.

Once you reach the maximum level, currently 50, there should be an auto-activated rocker that allows the blues to automatically break down into pieces of weapons and flicker when you retrieve them. This is not a new concept, as Destiny 1 did that with the greens finally, and the blues are actually green in Destiny 2so it's more or less the same thing. I know people who are so used to dismantling all the blues that they see they have dismantled their quest reward blues 690 "catching up" without even thinking about it.

If, for some reason, you still really want to collect blues, you can disable this option, but otherwise? They are absolutely not necessary and they only create clutter in a game already drowned in the clutter.

All sparrows must instantly summon

This week, while growing planetary materials for Calus, I replaced my ghost with different planetary detectors. But that made me lose the instant summon on my sparrow, which reminded me how crazy it is that it is not so that all the sparrows are summoned by default.

Once you've used an Instant Sparrow, you literally can not do without it. It's exactly like all sparrows should be, but in the current system, your choice of sparrow or ghost is limited because you need one of these two to take advantage of it.

I do not know if in Shadowkeep, ghosts will work as armor with nodes in which you can insert benefits. So you can always choose an invocation advantage on any ghost, but in reality, we simply need instant invocation to free up space. for other benefits on ghosts and sparrows, it 's not that sparrows really have other benefits that are worth it, but still.

Update: Someone just reminded me that all sparrows should also be at 160 speeds or what is even the point.

Traction should just be how the movement works

Similar to the way you can not use an instant call-free sparrow, once you've used shoes with the ability to pull, which dramatically increases the speed you're able to shoot in sprint, it's extremely difficult to use shoes without them.

This one may be a bit more controversial, because I guess it's a choice you have to make between that and another dexterity or other advantage, but when you're using traction, you just have to feeling of moving. Assumed feel, and that when you do not use it, everything is slow and bad.

destiny has previously had an update "go fast" where speed and regen goaltender and all that has not been increased, and for me, the logical evolution of this trend is to let the pull be the way whose movement works by default, and release the shoes to use other benefits in addition than every time. With the new armor system, it will be a bit better because you can at least choose some traction for all your shoes, but it would be even better to use a free slot if it was just active by default in the operation of the movement in the game.

I could go on, but we would not be delving deeper into issues that come out of this "default" concept. Two years later, the entire shader system still needs a complete overhaul, but it's a complex and complex problem that Bungie will have to adjust to get out of this poorly designed launch window system that he set up. And I miss many other issues related to quality of life, but these are the three issues that keep coming to my attention during my daily activities.

Which ones would you add to this list? Let me know on Twitter.

Follow me on Twitter, Facebook and Instagram. Read my new sci-fi crime novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.


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