Bungie plans fixes for Destiny 2 PvP 3-peek matchmaking



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Bungie will start to improve destiny 2The player-versus-player experiences later this year, wrote Deputy Game Director Joe Blackburn in a new blog. The team plans to eliminate nasty practices such as “triple glance” and will balance subclasses, increase security, and revise the structure of the Trials of Osiris rewards.

First, there’s the removal of three looks. Three-peeking is a unique cheese tactic in Destiny 2 that uses swords and emoticons. When Destiny players pull out a sword – even when they don’t have ammo – or use an in-game emoticon, the game switches to a third-person camera. That’s not a problem in most activities, but in competitive multiplayer matches, it allows players to peek around corners. With Destiny being a first-person game, the Triple Gaze provides players with a lot of additional information about the location of their enemies. Anyone can do three looks, but it’s considered a cheap or “hard” tactic in the community – and furthermore, Bungie never intended this tactic to exist.

To address this issue, Blackburn said, players will no longer be able to pull out “third-person weapons” (interesting wording, given that swords are the only third-person weapon at the moment) if they don’t have. no ammunition. Bungie will also turn off emotes in the Competitive Playlist and in Trials of Osiris. Players will still be able to use swords in these modes, but only when they have ammo, which is very rare. Blackburn said the change would take effect for Destiny 2 season 15, which will likely go live this fall.

Bungie also plans to balance the Stasis and Light subclasses. Since its introduction in Beyond the light, Stasis dominated Le Creuset. It’s too much for Bungie’s taste – and that of the Destiny community – so the studio will limit it a bit while also ramping up the potency of the underused Arc, Solar, and Void subclasses.

Destiny 2 Titan activating their Super Stasis

The Behemoth Titan prepares to strike some enemies – or other Guardians.
Image: Bungie

Blackburn went into details about the major changes to each Stasis subclass and mentioned that these changes would also target players frozen by enemy Stasis powers, making them more likely to survive the experience. Blackburn noted that Stasis should still feel powerful in PvE after these changes – at least that’s Bungie’s goal.

Cheating is another big issue in Destiny PvP, and while Blackburn hasn’t announced any incoming anti-cheat software, it has revealed plans to address the issue. He said Bungie plans to double the size of its security team over the next 12 months, as well as investigating gamers to better understand what’s going on in the game. More specifically, the studio has started to sue legal action against certain cheat sites and software.

While it’s not normally worth speculating, anti-cheat strategies are something Bungie has reason to talk about widely, rather than giving details. In the past, Bungie developers have told Polygon that they won’t share specific details, in an effort to stay ahead of cheaters.

Cheating primarily impacts the Trials of Osiris playlist, but that’s not the mode’s only issue. Blackburn ended his segment on PvP by detailing a host of changes to what he called the “Osiris Trials reward structure”.

The first is quite ambiguous: “Improve the overall health of the Trials matchmaking pool, both by getting a larger audience to engage and by better defining the separation of skill levels.” This seems to suggest that players can expect matchmaking that is more like their skill level, rather than the villainous / streamer / cheat roulette that Trials is now.

Blackburn said Bungie also plans to revamp the rewards, urging players not to reset their Trials of Osiris card if they suffer a loss. Normally, players reset when they lose, as that means they can’t be perfect and get the best rewards. And since the Trials of Osiris matchmaking system attempts to match players with a similar number of wins, the first or second match of each map has a massive population, which makes it more random. Blackburn said that in his ideal world, players should have a reason to keep moving forward after a loss – which would also prevent them from flooding players with cards with little or no payoffs.

Interestingly, Blackburn also mentioned the desire to let solo players go on an adventure through Trials of Osiris. The mode currently requires three players in a pre-built Fireteam to participate.

With Trials as is, it’s very difficult for an average or even good Destiny player to get a Flawless Ticket every week, even with hours of play. These changes aren’t too specific, but the handling of complaints from matchmaking should go a long way in solving some of the mode’s main issues.

All of these changes to Crucible should be encouraging for players, as the last few months have seen a lot of PvP-related complaints. While Bungie has a lot of promises to keep over the next year, it certainly shows that gamer concerns aren’t falling on deaf ears.

In its developer blog post, Bungie also revealed plans to remove its weapon timing system and announced a delay for The witch queen expansion.

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Bungie plans fixes for Destiny 2 PvP 3-peek matchmaking



[ad_1]

Bungie will start to improve destiny 2The player-versus-player experiences later this year, wrote deputy game director Joe Blackburn in a new blog. The team plans to eliminate nasty practices such as “triple peek” and will balance subclasses, increase security, and revise the Trials of Osiris reward structure.

First, there is the removal of three looks. Three-peeking is a unique cheese tactic in Destiny 2 that uses swords and emoticons. When Destiny players pull out a sword – even if they don’t have ammo – or use an emoticon in-game, the game switches to a third-person camera. This is not a problem in most activities, but in competitive multiplayer matches it allows players to peek around corners. With Destiny being a first-person game, the Triple Gaze provides players with a lot of additional information about the location of their enemies. Anyone can do three looks, but it’s seen as a cheap or “hard” tactic in the community – and besides, Bungie never intended this tactic to exist.

To address this issue, Blackburn said, players will no longer be able to pull out “third-person weapons” (interesting wording, given that swords are the only third-person weapon at the moment) if they don’t have. no ammunition. Bungie will also turn off emotes in the Competitive Playlist and in Trials of Osiris. Players will still be able to use swords in these modes, but only when they have ammo, which is very rare. Blackburn said the change would take effect for Destiny 2 season 15, which will likely go live this fall.

Bungie also plans to balance the Stasis and Light subclasses. Since its introduction in Beyond the light, Stasis dominated Le Creuset. It’s too much for Bungie’s taste – and that of the Destiny community – so the studio will limit it a bit while also ramping up the potency of the underused Arc, Solar, and Void subclasses.

Destiny 2 Titan activating their Super Stasis

The Behemoth Titan prepares to strike some enemies – or other Guardians.
Image: Bungie

Blackburn went into detail about the major changes to each Stasis subclass and mentioned that these changes would also target players frozen by enemy Stasis powers, making them more likely to survive the experience. Blackburn noted that Stasis should still feel powerful in PvE after these changes – at least that’s Bungie’s goal.

Cheating is another big issue in Destiny PvP, and while Blackburn hasn’t announced any incoming anti-cheat software, it has revealed plans to address the issue. He said Bungie plans to double the size of its security team over the next 12 months, as well as investigating gamers to better understand what’s going on in the game. More specifically, the studio has started to sue legal action against certain cheat sites and software.

While it’s not normally worth speculating, anti-cheat strategies are something Bungie has reason to talk about widely, rather than giving details. In the past, Bungie developers have told Polygon they won’t share specific details, in an effort to stay ahead of cheaters.

The cheating primarily impacts the Trials of Osiris playlist, but that’s not the mode’s only issue. Blackburn ended his segment on PvP by detailing a host of changes to what he called the “Osiris Trials reward structure”.

The first is quite ambiguous: “Improve the overall health of the Trials matchmaking pool, both by getting a larger audience to engage and by better defining the separation of skill levels.” This seems to suggest that players can expect matchmaking that is more like their skill level, rather than the baddie / streamer / cheat roulette that Trials is now.

Blackburn said Bungie also plans to revamp the rewards, urging players not to reset their Trials of Osiris card if they suffer a loss. Normally, players reset when they lose, as that means they can’t be perfect and get the best rewards. And since the Trials of Osiris matchmaking system attempts to match players with a similar number of wins, the first or second match of each map has a massive population, which makes it more random. Blackburn said that in his ideal world, players should have a reason to keep moving forward after a loss – which would also prevent them from flooding players with cards with little or no payoffs.

Interestingly, Blackburn also mentioned the desire to let solo players go on an adventure through Trials of Osiris. The mode currently requires three players in a pre-built Fireteam to participate.

With Trials as is, it’s very difficult for an average or even good Destiny player to get a Flawless Ticket every week, even with hours of play. These changes aren’t too specific, but the handling of complaints from matchmaking should go a long way in solving some of the mode’s main issues.

All of these changes to Crucible should be encouraging for players, as the last few months have seen a lot of PvP-related complaints. While Bungie has a lot of promises to keep over the next year, it certainly shows that gamer concerns aren’t falling on deaf ears.

In its developer blog post, Bungie also revealed plans to remove its weapon timing system and announced a delay for The witch queen expansion.

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