Cadence of Hyrule: Crypt NecroDancer with the criticism The Legend of Zelda (eShop Switch)



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In the opening menu that uses do not the catchy Zelda music overworld, but the underrated theme of Ocarina of Timetitle screen, you know you're about to leave for a special trip. Cadence of Hyrule (we will not take care of its ridiculously long official nickname) takes the music we all know and love and mix with the gameplay itself, sewing these tunes into the Hyrule fabric in a totally natural, but also energetic and cool.

Music has always been an integral part of the series. Turn off the volume while reading the original The legend of Zelda NES and the difference that Koji Kondo's world theme makes is obvious. This game, like many 8-bit classics, relies on music to move the player and give him the "epic" adventure in a way that visuals simply could not do. With time and technology, these themes have become less necessary – one of the reasons Hyrule's Breath of nature It only has accessory motifs and a more ambient soundtrack. The landscape itself and the wind in the grass tell the story of our day; an overflowing melody would invade you after a few hours. What Brace Yourself Games does by merging the kingdom of Hyrule with the gameplay of its successful indie game Crypt of NecroDancer is to make these precious melodies vital once again.

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A tutorial with Cadence (the main character of Crypt of the NecroDancer) will allow you to familiarize yourself with the basics. You can use the left joystick to move in the cardinal directions if you wish, but you are rather encouraged to use the D buttons instead (they are more precise in respect of the rhythm). The D-pad on a Pro controller will work fine, but the buttons work well too.

You only have to move when the enemies are present. You automatically attack adjacent villains by using your equipped blade by simply pushing them toward them. The lack of time does not result in any health penalty, but your movement is prevented for a moment, which becomes a problem when you are surrounded. Once the screen is empty, the blinking pattern of the disco board disappears from the ground and you are free to move at your leisure.

Each enemy has a different type of attack and a different number of hearts and you will need to develop a careful strategy – you probably will not want to accidentally aggravate an Armos if you can avoid it (or worse, an otherwise cucco cucco). It takes time to learn and master the way things are done at Hyrule. Our immediate impression was that the game was very difficult. you will probably die several times before learning the basic patterns of the enemy.

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However, after about half an hour, you get used to mechanics and unlock equipment that makes things a lot less difficult. To go from dagger to sword is a massive Help me; the longest blade targets the three squares in front of you rather than just one, which facilitates the management of multiple enemies at once. We quickly relaxed in the game of things while handling and could get stuck without thinking about anything. each step.

And consideration is the name of the game. There is a lot of analysis to do and the pace propels you forward constantly, which could stress you in the beginning. For players who have missed Crypt of the NecroDancer, imagine that you play chess with only one turn and you only have half a second to consider your movement when your enemies are approaching you at the tempo of the music, whether you move or not. It's difficult at first, but once you're in control, you'll want to start wishing the weather is a little faster in some scenarios.

The HUD on the screen that indicates the time is somehow useless because you rely on the audio – we ended up turning it off. We assume you could use it if you could not hear the music, but if that's the case, it's best to wait until you can. The game is fantastic, especially in portable mode, mixing the visual DNA of The Minish cap, A link to the past and, of course, Crypt of the NecroDancer.

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You will have an early choice to play as Link or Zelda, although later in the game you will have the opportunity (and need) to change character. Asleep by the musician Octavo, the princess's father was imprisoned in his castle and you must defeat four champions to break a seal and bring the kingdom back to normal. The characters have slightly different abilities (Zelda can use Din's fire and Nayru's love – both linked to a magic counter reconstituted by defeating enemies – while Link has a shield to deflect projectiles from the beginning ).

When you die, you will wake up in a store where you can spend diamonds (which appear when you get rid of an enemy screen) in order to bring back an item of equipment when you reboot. You usually find expendable equipment by killing enemies, but starting with a shovel, for example, can be practical. These objects have a durability counter, but we rarely found ourselves wanting a necessary item and killing a few enemies always produced what we needed. Some things remain with you always once they have been found (diamonds and adjustable equipment that you associate with buttons like your boomerang, your archery, etc., as well as important unlocking in the dungeons), but otherwise you will lose all rupees and items. when you die. It may sound hard, but in reality, Cadence of Hyrule is far more forgiving than your average roguelike.

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You can reappear on any of the Sheikah stones that you have activated on the world map and also allow you to move quickly as they please. While you're pacing, Cadence of Hyrule is also very respectful of your time. A fortuneteller will tell you where to go if you are stuck and you can also head to her. The possibilities of speed races based on times or minimum marches are immense, and we will certainly like to watch them in the next round of AGDQ. Your playing time, your steps and your deaths are all tracked and recorded in an online leaderboard once you have completed the game.

And you will probably die a lot. After the initial learning phase, the game sits in a nice groove and no boss fights are particularly difficult, but the last two of the top five dungeons have really increased the difficulty thanks to the considerable number of enemies. The dungeon interiors are randomly generated each time you die, but it is only in the dungeons that we noticed (we had already assumed that we had been confused about geography or that we had taken the wrong staircase ). We were so engrossed in music and rhythm that the dungeons' layout took a back seat in our brain. The overworld is also generated randomly from a different seed in each backup file.

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The joy of discovering inner and outer areas is enhanced by the rediscovery of music you remember so well, not just rhythmic versions. When you erase an enemy screen, the music also relaxes. Relaxing and relaxing versions of classic melodies await you as you explore. Finding an early windmill was a highlight, but there are many examples. Famous melodies mingle with less important melodies from games in the series, which also makes you want to go back to the originals.

The game offers many options to customize the experience at your leisure. You can even disable the transition to the rhythm, if you wish. This fixed time mode allows you to move freely and enemies only move when you do it. This allows you to pause and develop a strategy, turning the experience into something very different, but some players might prefer it. Playing in this mode will load your score into a separate leaderboard. We finished the game (like Zelda) in a little over 8 hours, although the number 1 ranking at the time of writing was 37 minutes 29 seconds, with only 5168 steps and only one death. We can not wait to go back and try to play as Link. We believe that we can reduce our first half, at least, and it's a game that just needs to be replayed.

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You should also mention the cooperative mode – drop-in / drop-out if you have advanced enough in the main game, or accessible from the main menu otherwise. It works exactly as you imagine it and is excellent if you are comfortable with the basics.

If there is one thing that stands out as an omission, that is the HD rumor. This sounds like a missed opportunity to not have the pulsating beat reflected with a bit of subtle haptic feedback. It could also have played with the sound of Easier to manage when you have forgotten your headphones on public transport. We have never recommended playing with muted music, but in reality, it is sometimes not practical to have the maximum volume, especially with a portable system like the Switch. With pleasure feel the rhythm with the HD also resonates and we would like to receive a patch.

Conclusion

Brace Yourself Games has designed a unique Zelda game that integrates seamlessly with the rest of the family. A transfusion of Crypt of the NecroDancer gives a new twist to the old descending model, but it still manages to feel like Zelda. By allowing a talented independent developer to play in the universe, Nintendo has gained a fantastic entry into the franchise, which looks like a celebration – especially of his music, a part of the series destined to take second place being given that the majesty of Hyrule is more and more important. transmitted across the scale of his world rather than melodies of the time when the "kingdom" was actually a walled garden. Cadence of Hyrule is not just a brilliant game, it's a brilliant Zelda game – one you will not want to miss.

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