Cadence of Hyrule: The Kotaku Review



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Cadence of Hyrule it feels like a fried dipped in a milkshake. Two distinct flavors are at play: deep exploration of a Zelda with the dynamic rhythm of a rhythmic game – and they mix to create something bigger than the initial pitch. By combining two addictive but contrasting game styles, Cadence of Hyrule makes a brief and brilliant flash of adventure.

Cadence of Hyrule is a mashup between Brace Yourself Games' 2015 indie hit Crypt of the necrodancer and the beloved The legend of Zelda series. It captures the main gameplay of the first game – the action fight where the moves must unfold to the rhythm of the music – with the wider world experience of the latter. Success comes from the way he combines these two experiences. Crypt of the necrodancer is a lugubrious experience, a game that presents procedurally generated worlds and resets progress if the player dies. THE legend of Zelda offers persistent worlds to explore and dungeons to solve puzzles. Cadence of Hyrule integrates these two things with some twists. The end result is difficult but also surprisingly accessible.

Drive

Quote of the box

"Ocarina of Rhyme was taken."

Type of game

Bokoblin Dance Party

Love

Fantastic music, vast world to explore, playable Zelda and deliciously fun dungeons.

Did not like

Sometimes it can be difficult to know where to go next, for short.

developer

Prepare games

Play

Easy during my first part in about 5 hours. Eager to try another one.

The configuration is familiar Zelda Fare In the far away kingdom of Hyrule, an evil wizard named Octavo has placed the king in a magical sleep. Link and Zelda only looked at him to be placed in the same way under his spell. Crypt of the necrodancerThe protagonist, Cadence, is drawn into the realm and wakes up one of the two heroes. Players can choose between Link and Zelda in a quest to defeat Octavo's four main henchmen and possibly the wizard himself. (It is possible to unlock the other hero and Cadence for later use in the game.) Each new adventure takes place on a Hyrule card generated semi-randomly. The basic global structure is consistent between game phases: Death Mountain to the north, Lake Hylia to the south, for example. However, each screen of the overworld and each piece of the dungeons of the game are generated randomly. Hyrule is familiar, but each new part offers surprises.

The core of Cadence of Hyrule is in the movement and the fight. following NécrodanceurThe advance, cadence requires players to move and attack rhythmically to a collection of incredibly humble remixes of classic Zelda melodies. Walking or attacking the rhythm, we get a multiplier that gives better objects when the enemies are defeated. If you make a mistake, the bonus counter is reset and the items that are gaining power the more you stick to the beat lose their power. You must move in this way only as long as there are enemies on the screen. Empty a room and you can move freely. This can prove difficult, especially later in the game. Unlike normal Zelda experiments where the pieces can offer a handful of monsters, Cadence of Hyrule is full of enemies who impose intense tactical decisions from one moment to the next. (Note: an additional mode may disable the need to stick to the music, but I've never tried it.)

The keen enemy design is the secret of cadenceThe fight. Each enemy has strict rules on how they move and attack. Blue Slime? They go up and down between a pair of squares. Lizalfos? They stay in place until you cross their path, then they charge in a straight line. The Moblins will pause and throw bleaches at a distance, knights in armor can only be attacked from behind. If you had to pause the screen, Cadence of Hyrule could be treated as the grid spaces of In the breach or even something as elegant as chess. Eliminate the need to move at the pace, and you're basically dealing with a rudimentary question. Zelda tactical game. Each screen is a new type of puzzle, and eliminating enemies often offers rewards such as unlocking treasure chests or diamonds.

These diamonds are related Cadence of HyruleRogue elements, which are thankfully less punishable than NécrodanceurWhile exploring, players can find tons of items for their quest. Some of them are permanent improvements to the arsenal. There is bow, grapple and lots of others Zelda classics. Once discovered, they can be used for the rest of your adventure. There are also temporary items such as magic rings, torches and boots offering various benefits. A special flashlight could reveal the contents of the safes before opening them. Iron boots prevent slipping on the ice. These objects have a durability that wears out over time and can also be lost if the player dies. Diamonds can be spent on these temporary items at the beginning of an analysis to give an advantage. Diamonds can also be spent to continuously improve weapons. The result is that it is not so penalizing to fail in Cadence of Hyrule. You risk losing items and the layout of the pieces in the dungeons changes, but the map of the world remains the same. As a result, it is very easy to replenish and continue your quest.

To err in the terrestrial world is satisfactory, because most screens have at least one secret to find. Famous places such as the village of Kakariko or the Gerudo Valley hide friendly characters with whom to interact, who are all charmed in a sparkling sprite art style. Cadence of Hyrule mixes and matches the visual designs of many 2-D Zelda Games. He has the map of A link to the past, the sweeter character designs of The Minish capand the lush underground world clutter of Link's Awakening. These familiar elements fit in perfectly with the soundtrack of the game, a collection of remixes ranging from lo-fi chillhop tunes to loud rock symphonies. Bastionworthy countries of country. Indulging in these images and sounds creates a sensory feast that rewards exploration and synchronization at a time.

The pinnacle of experience is in the dungeons. There are only about six in total, but each of them offers a fantastic balance between offering puzzles and gauntlets of monsters. They are never as difficult as their counterparts in the main series, but the use of smart objects allows a wide variety of solutions to puzzles. You can borrow a long way to reach an area where you may have already found hovering boots earlier allowing you to cross an early hole.

Dungeons peak, according to the Zelda formula, in the fights against difficult bosses. Usually, the challenge of Zelda Games requires the use of a key element to defeat the leader of a dungeon. Cadence of HyruleThe challenges are focused on music. These are the moments with the best tracks and the highest tempos, resulting in some of the most exhilarating fights that Link (or Zelda) has ever faced. Each boss has a variety of monsters of henchmen and special attacks that require foresight and a skill to avoid. An exceptional match at the end of the match means to go from Link to Zelda to avoid certain attacks. Cadence of Hyrule it's worth playing for these games only.

Cadence of Hyrule is a short experience that lasts only a few hours before the end of the magic. It's not as complete as a normal project Zelda experience, but it compensates with a contagious world and difficult fights that plunge players into its soundscape. Grind the hardest edges of Crypt of the necrodancer has created a fun and accessible sprint via Hyrule. Players who push and adopt the new rhythm and feel will find a Zelda adventure worthy of his pedigree.

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