Capcom aims to focus on PC as the primary platform and could have big implications for the company’s fighting games in the future.



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It may still take a while to see results, however

PC gaming has undergone a profound transformation over the past 10 to 15 years from a fairly small niche to an appearance in the homes of most gamers, and we’ve seen the change happen within the community. fighting games for ourselves.

Capcom is apparently taking steps to focus on PC development for its titles after noticing the trend, which could have some pretty big implications for the company’s next fighting games.

Haruhiro Tsujimoto, current COO of Capcom, recently joined Japanese publication Nikkei for an interview where he spoke about the proposed ideology shift.

The legendary development studio hopes to see its distribution of game sales between console and PC increase to 50-50 in 2022 or 2023 according to Bloomberg’s Takashi Mochizuki.

They’ve already almost managed to achieve this feat with their best-selling release of all time in Monster Hunter: World, as leaked sales data appeared to show the title had sold over 5.7 million copies. on Steam against 5.5 million on PlayStation 4 and 1.7 others. million on Xbox One.

So what impact could this potential change have on Capcom’s fighting games exactly?

We’ve already seen a number of competitive scenes play out on PC over the past few years between Street Fighter 5: Champion Edition, Tekken 7, and Guilty Gear Strive, among others.

Putting most or most of their development efforts on the most open platform would probably make the PC the best de facto version to run and push more FGCs on Steam or elsewhere.

The newer fighting games already have the best input latency on PC compared to consoles, but what if they could go even further?

More options and optimizations would lead to higher theoretical technological thresholds in just about every aspect of games.

This would hopefully mean the end of horrible and / or broken PC ports.

While Capcom had a pretty bad track record with Street Fighter 4 and many other desktop releases, most of their new games are at least solid if not better on PC – with the exception of Monster Hunter: World ironically.

It might have taken a minute to get them, but the PC version of SF5 is clearly the best place to play for anyone who can.

We would likely see more implementation of features like 120 fps which could make fighters even more responsive, although this has only been experienced in a few titles like Samurai Shodown at this point.

Better graphics and input options could allow gamers to tailor their games to their own personal and rigging strengths to make them perform and feel more what they would like – although that of course depends on the extent to which it is. which Capcom is ready to push the benefits of the platform.

It might be time to finally see more universal controller support and compatibility in addition to other ways to make offline tournaments more viable, but that depends as much on computers and driver manufacturers as it does on the games themselves. themselves.

However, this move would also likely have a more negative impact on pure console users as well, as they might feel pressured to switch to different hardware to get access to the best version or the best / biggest online community – well. that this is already happening a bit now.

That doesn’t mean, of course, that Capcom’s console games will be screwed up forever.

The PlayStation 5 and Xbox Series X | S will continue to be a major focus for the company, especially as gaming PC adoption rates are not as high in their home territory of Japan. .

With the PC being fairly neutral or agnostic in the realm of console warfare, cross-platform gaming on Sony and Microsoft systems may receive more attention even outside of the realm of fighting games.

However, those who can’t wait to see these advancements come to fruition in Street Fighter 6 or whatever Capcom is up to next will likely have to wait a long time.

Unless this change to target the PC platform has been going on for many moons already, Capcom’s next fighting game entered development years ago and most likely uses the PS5 or Xbox Series X as based.

Computer fighting games have already seen insane advancements and growth over the past 5-6 years, so it will be very interesting to see how other studios approach the more open platform to move on to this next generation and beyond.

We may soon be heading towards a heavy PC-centric FGC in the near future, which I’m not sure anyone would have seen coming a decade or two ago.



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