Capcom details which data has been compromised during a cyber attack



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Illustration from the article titled Capcom details what data was compromised in a cyberattack

Photo: CHARLY TRIBALLEAU / AFP (Getty Images)

As Kotaku Previously reported, Capcom was hit by a cyberattack, a group claiming to have stolen 1TB of employee and customer data. Today, Capcom detailed the compromised data.

In an official version, Capcom listed the leaked data it had confirmed so far, adding that “additional personal and corporate information may have been compromised in this attack. Capcom has consulted with the police and other authorities.

As of November 16, you will find the verified and potentially understood data below.

1. Information verified to have been compromised

I. Personal information: 9 items

  • Personal information of former employees: 5 elements (Name and signature: 2 elements; name and address: 1 element; passport information: 2 elements)
  • Personal employee information: 4 articles (Name and HR information: 3 elements; name and signature: 1 element)

ii. Other information

  • Sales reports
  • Financial information

2. Potentially compromised data

I. Personal information (customers, business partners, etc.): approx. 350,000 objects

  • Japan: Customer service video game technical support information (approximately 134,000 items); Names, addresses, phone numbers, e-mail addresses
  • North America: Information on Capcom Store members (approximately 14,000 articles); Names, dates of birth, e-mail addresses
  • North America: members of the esports operations website (approximately 4,000 articles); Names, email addresses, gender information
  • List of shareholders (approximately 40,000 items); Names, addresses, shareholder numbers, amount of participations
  • Information on former employees (including family) (approximately 28,000 people); information on candidates (approximately 125,000 people); Names, dates of birth, addresses, phone numbers, email addresses, photos, etc.

ii. Personal information (employees and related parties)

  • Human resources information (around 14,000 people)

iii. Confidential business information

  • Sales data, business partner information, sales documents, development documents, etc.

According to Capcom, credit cards were not part of the data at risk because these transactions are processed by a third party; moreover, his game and his websites were not impacts. Capcom also said it will tighten its online security to prevent a future attack.

“Capcom apologizes for any complications and concerns this may bring to its potentially affected customers as well as its many stakeholders,” said the Osaka-based game maker.

You can read the full version here, which includes the contact details of those affected by the compromise of their data.

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